Vaerana Myshtana
Bojo's School of the Trades
428
|
Posted - 2013.03.19 14:38:00 -
[1] - Quote
I'm not sure that the initial council needs to be so focused on things like infantry tactics and the like.
To my mind, the very first council needs to be people who can demonstrate two things:
- Ability to offer fair solutions to tricky problems (like voting & representation) - Desire to see Dust 514 succeed as a community-driven sandbox game
At this juncture, these are the core issues that this first War Council needs to be focused on, i.e.- how to make the second War Council fairly elected and representative; and, how to keep people interested in the game long enough for it to make it out of beta with a good player base. |
Vaerana Myshtana
Bojo's School of the Trades
432
|
Posted - 2013.03.19 15:34:00 -
[2] - Quote
Veritas Vitae wrote:You bring up a good point Vaerana. I wasn't very clear about my poll. After the initial WC sets up rules for succession etc and gets things off the ground, my poll is more about subsequent members in the long term.
Ah... Sorry.
In that case, I suggest a few different things:
Identified Representation Firstly, some system of identified representation. One of the big problems with the CSM is that it is neigh impossible for the majority of players to be represented as the big alliances can Get Out The Vote and no one else can. It's quite rare to see an indentified "Carebear" rep, for instance. This is the whole "money in politics" problem all over again, except here the money is ISK and it's about defending Technetium subsidies instead of Oil and Corn.
Here are the different player groups that I see needing different things:
Major League - Big Corps/Alliances that own planets Minor League - Small Corps/Alliances that own some districts College League - People who don't own districts but want to own some Varsity League - New Players (& Newbie Corps) and Non-PCers
Notice that I left out FPS, as this is a given- everybody wants a fun FPS, the difference is in play style and learning curve. The Major Leaguers want new challenges while not threatening their current holdings. The Minor Leaguers want better ways to compete with the Major Leagues. The College Leagues want a way to get their foot in the door. The Varsity League wants the game to be more fun at a basic level and more user-friendly for those who want to get into the College League action.
So, I propose that future WC candidates should be from and run to represent one of these groups. If we put two reps from each group, that would give us 8, which will lead to a lot of tie votes, so I'd give one extra to the College Leagues, as they are most likely to shake up the status quo.
Demonstrated Experience By this, I'm not talking about KDR or WP or whatnot. What I mean is that candidates should campaign on their familiarity with the player group they are trying to represent. For instance, a Major League candidate should talk about their leadership of a major alliance and experience with interplanetary warfare and economics. A Minor Leaguer might campaign on similar experience, but with a focus on their understanding of what it's like to scratch a living in high-conflict space. College Leaguers could campaign on all of the horrid ways that the big leagues (Major & Minor) are keeping down everyone else and talk about their personal first-hand experience of this. Someone from the Varsity League would likely discuss their long record of helping new players learn the game and talk about the special challenges facing those players.
Creative Solutions Anyone who is trying to represent players to CCP is going to find themselves faced with very vexing questions. For instance, how do we fairly add more planets for PC without giving them all to the Major Leagues or running out of College League corps?
Candidates should campaign based on their history of reasonable suggestions and ideas, especially ones that have been implemented by CCP in the past.
Fairness & Humility Well, fairness at least. I'm not sure there is enough humility in video gaming to staff the War Council.
Seriously, though, it is vitally important for candidates to demonstrate an ability to impartially make decisions and recommendations- especially ones that are personally damaging. Candidates should be able to campaign based on sacrifices that they've had their characters or corporations make to improve the fairness and/or enjoyability of the game for others. |