Appia Vibbia
Opus Arcana Orion Empire
6
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Posted - 2013.03.18 18:02:00 -
[1] - Quote
1) falling damage with hills 2) HUD Opacity 3) Invisible walls 4) Explosions
Ok, The falling damage in this game can get ridiculous. I have no clue how the calculations work, but I've taken ridiculous amounts of damage before. On one hand, this happens a lot: the terrain looks like you can run over it and you can but then all of a sudden you hit a spot that you get stuck in. Ashland, Magus Peak, Line Harvest, they are all over these fairly tiny maps. When I get stuck on one, I'll take anywhere from 5 to 105 damage. I'm playing with a scout suit of only 70hp worth of shield On the other hand, I'll try to descend a similar hill. Going down these hills will not count as hitting the ground and when I reach the bottom I will take the full extent of the damage. Sometimes they have been instant deaths causing over 240HP (133 shield 109 armor).
As a scout, I almost naturally use a sniper rifle. The suits' bonuses plus skills and modules and SP's zoom features all make me very good at calling out where enemies are at. I can also pick off any lone-wolf types trying to get around or be a counter-sniper. And although I should be able to, I am useless against a tightly knit squad or a squad near a structure (i.e. Railguns, supply depots, etc.). Although sometimes, they don't need to be near those structures at all, they just have to be in front of any one of those that exists behind them, from 6 meters to 600 meters. This is all because the HUD giving enemy info (name, HP, suit level, suit name, damage efficacy) is completely solid. They enemy has found 100% cover since I can't see a single one- even though I can tell my entire team their names and they are on open ground just ripe for the taking All I can see are red text and symbols completely obscuring them. Again, conversely, the reticle on Sniper rifles anywhere near a directly lit surface is completely invisible.
Invisible walls are dumb. "hey, great! I've got LoS on the guy hacking the Null Cannon" *fires shot(s)* "Oh, that's cool. Even though I can see him I actually hit the outside of the Null Cannon." Seeing someone's body through empty space of other structures, like the supply depot. But it extends to all slanted surfaces like those 4 "boxes" on top of the 2 buildings in Line Harvest . At certain angles if someone is close to it, and you line up a headshot, the shot won't hit because of the "extra space" that the surface takes up that isn't actually there. Or shooting from too close to those edges will stop bullets right in front of your face.
My problem with explosions is fairly well talked about. The explosions are 2D disks that wont affect people at different elevations even if they're right on top of the explosion. this has cost me so many lives.
I'd really like these problems to be fixed, or at least worked on. I'd love to know if any are being addressed as well.
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