Adduuuh
Searing Winds
2
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Posted - 2013.03.18 09:16:00 -
[1] - Quote
To start: I only post on this forum with things I find to be a legitimate problem. (Thats how beta testing ought to work, right?) And I do know it's a problem that I haven't done it thus far, but I do plan to keep track of, write down, and report every one of those players' tags from here on out when I play. (I've been lazy, I'm trying to play a game for goodness' sake)
To the skeptics who don't believe there are any aim botters in dust (including GM Vegas who thinks it's not a "genuine hacking claim"), I bring this up based off my hopes for fair fights planetside. Bots ARE out there and the number will surely grow coming to and past full release. To those who think I'm complaining because I'm bad or something else ridiculous, I typically run in #1~3 for WP with a high k/d rate (my total isn't as super amazing as I'd like since they don't add skirmish stats, but w/e that's besides the point) driving a gunnlogi or running scout suit support. I also DO understand there are good players out there who CAN aim/fire/kill quickly and consistently, and I am NOT talking about them (it's pretty easy to tell them appart from stupid aim botters because they show skill).
Every few matches (a few matches I count as 5-8, so I guess it's not a "few", making it more like on rare occasion for casual players) I come across one. Differences between newbies to Dust 514 and bots can be more confidently identified by those with better internet connections. Lag can make things appear otherwise and you should not make false assumptions of these based on a single instance - only highly consistent action from a player regarding a combination of the following:
(A list of things to help identify aim botters) 1. Instant Aim/Fire but play like an utter newbie and use newbie gear (maybe they play some other shooters but are inexperienced with battle tactics so this one might slide) 2. Using near to or Prototype Outfit - good fitting. Definitely not new (they've played enough to know a what a good fit is). Plays like a newbie from #1 with the insta-aim/fire. Only possibility aside from aim botting is a very small few of these may have passive sp'd.....(unlikely though) 3. While capturing a point, instant turn around + fire followed by difficult turning back to face the point. (If he can so quickly and accurately shoot at me, why can't he simply and accurately face the terminal??? Rare to witness since these botters rarely care about team play and just go for kills) *4. Will unload ammo into a vehicle trying to kill those in it even if it's an HAV. I am not counting regular newbies who shoot at a vehicles because of noobness. 5. 90% of such players are very easily overpowered by not allowing line of site - I find the mass driver is an excellent way of dealing with aim bots.
* 4. Extended: It's been exceptionally rare for me to see an aim botter + opposing vehicle in range of each other without one or the other being killed otherwise before something happens (only seen it 3 times). I can only describe each situation I have witnessed. #1 - saw a militia AR take out 2 people from a full speed LAV as it drove by and then the third (after AR reloaded) as it turned around. #2 - aim bot on my team shooting at the exact same point on the enemy HAV(maybe where the player's body is within the tank?) until the guy got blastered by the tank. #3 - same exact thing 2-3 rounds later (I think the same player, actually) shooting at my tank towards the same central point on my tank as the other until he moved behind a wall, instantly stopping gunfire (unloaded about 2 full clips - no gaps in fire except reload). Make of this information what you will.
Heres the information. I'm sure I have typo's + occasional mistypes because my mind is clustered and I manage to write the wrong thing from what I'm thinking + trying to say but these are my observations. I don't spend any time on the forum without something to bring up or add my 2 cents to, so I doubt I will have a chance to respond to trolls or converse over any of these things. There are bots; they can be picked out pretty easily if there isn't lag and you have a good view of them for more than a few seconds at a time. I'm sure there are other ways to pick them out.
P.S. You people say you need to modify the game to make an aim bot, but thats silly. All you need is control of input+output access to make it. Doesn't matter if the game is primarily server side or client side. The only way to stop the aim bots is check for inhuman action/reaction times in the game OR (since the other method may have false positives on a rare few) don't even allow the capability for instantanious aiming - slow down the max a bit to a possible aim/turn around speed. (.3 seconds to turn 180degrees and .1~.2 (.3 to go from straight down to straight up) seconds to adjust vertical aim and fire might be actually possible.) Repeat constant and instant aim/killing multiple times in a row from every direction with little to no prior knowledge of where the person actually is? Well that ain't gonna actually happen. Especially not by the dozens. Ever. lol |