Baal Omniscient
L.O.T.I.S. Legacy Rising
334
|
Posted - 2013.03.18 08:14:00 -
[1] - Quote
Sloth9230 wrote:I'm having trouble deciding which suit to wear
My A -Series stats are:
CPU 287/291 PG 51/52 Shield 257 Armor 192 Stamina 150 Stamina Recovery Rate 15.00 Shield Recharge rate 27.25 Armor Repair Rate 3.00 Light Weapon Multiplier 1.10 Movement Speed 5.00 Sprint Speed 7.00
Modules: 2 complex shield extenders, 1 Light complex damage modifier, GEK, SMG, Locus Grenades, Nano Hive , 1 Enhanced Armor Repairer, and a Basic CPU Upgrade.
Total Cost: 75,440 Isk Total EHP: 449
My Type-II stats:
CPU 240/247 PG 40/41 Shield 291 Armor 115 Stamina 150 Stamina Recovery Rate 17.25 Shield Recharge rate 27.25 Armor Repair Rate 3.00 Light Weapon Multiplier 1.10 Movement Speed 5.10 Sprint Speed 7.14
Modules: 1 complex shield extender, 1 Light complex damage modifier, GEK, SMG, Locus Grenades, Nano Hive , 1 Enhanced Armor Repairer, and Enhanced Basic CPU Upgrade.
Total Cost: 66,60 Isk Total EHP: 406
These are some relevant skills:
Circuitry lvl 4 Combat Engineering lvl 5 Shield Boost Systems lvl3 Shield Control lvl 0 Shield Enhancements lvl 4 Field Mechanics lvl 2
I plan to raise Field Mechanics to lvl 3 tomorrow and then work on getting some points into shield control.
Anyways, what I want to know is which suit gives me more survive-ability and does the faster speed and shields of the Type-II make up for the somewhat lower EHP compared to the A-Series? My Type-II has yet to really fail me, except when it comes to lasers, in which case I may as well be wearing paper. Core skills trump all. For me when starting a character it's always basic weapon to lvl 1, sharpshooter to 3, mechanics to 5, shield control to at least 4 before anything else. Of course shield control has several prerequisites which makes it harder to get into, but it is very well worth it. You will be glad that you put everything else on hold for them. I have shield control at 4 right now and my Type-II has 401 shields when equipped with 2 complex shield extenders.
And as for your question, shield control and mechanics are both based off of the suit's base HP, so mods are not factored into the bonus.
I suggest you stick with the Type-II if you play a lot of CQC, and A-Series for ranged encounters. The A-Series strafes slower, so those face-to-face encounters are a lot more difficult in it, but at range the A-Series shines because lasers are less effective vs armor (at a distance, a shield fit gets melted in a heartbeat by lasers) and suits with less shields have a lower profile, so you don't show up on the enemies radar as much. By playing in this way you are also at a distance from mass drivers which drop armor fast, as well as HMG's, shottys and other high damage/low range weapons. I use the A-Series for laser fits, sniping, burst AR's and bombing runs (ie - using an assault mass driver while situated in high altitude areas for raining rounds for area denial on objectives).
And for fitting the A-Series, I recommend you drop the damage mod and put on another extender, switch the enhanced armor repair for a basic, and toss on a basic plate (you should have the CPU/PG to fit that). And if you are any good with burst AR variants, I suggest you switch to it when in the A-Series. It has more range than the basic AR, so you can be further away and still lay down some decent damage. Also, I recommend upgrading to the gauged nanohives. It will give you one more hive you can carry and deploy so you can move around more without getting too far from a hive. I believe they have the same CPU/PG costs as the basic. |