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ARF 1049
STAR HAMMERS
0
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Posted - 2013.03.18 02:57:00 -
[1] - Quote
okay so anyone who has ever used nova knives knows they need some help... i think they should make nova knives follow the enemy within range like super aim assist with them when you are close to someone so you can be hopping around and sprinting while you are charging and running at them but keeping the same pinnacle point on them, plus i know the charge while sprinting glitch and love it but nova knives need an almost magnetic aiming box like there would be more of one with real knives, right now these and the laser rifle need to switch places with the laser rifle dealing less damage and these dealing more and becoming much much more lethal then the current " minor pest" status they are right now. |
The Goram Batman
Forgotten Militia
18
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Posted - 2013.03.18 08:26:00 -
[2] - Quote
Holy wall of text Robin!
I have to disagree with the 'magnetic aiming box', as that's just silly and cuts out almost any player skill in actually aiming. Plus if you get near groups, issues would become apparent.
Laser rifles I agree are very powerful, but I think they're fine the way they are right now. Maybe a slight reduction to damage in CQC ranges, but that's about it.
Nova Knives don't really need the base damage increase. If you get basic weaponry skills you can one hit assaults...rather I think the proficiency and operations skills should be swapped [Maken Tosch makes mention of this issue I believe]. The only thing I really think the Nova Knives need is a 'charge and sprint' feature, which the Devs have mentioned will be added soon. |
Jathniel
G I A N T
97
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Posted - 2013.03.18 09:13:00 -
[3] - Quote
lol give nova knifers the ability to throw them. :)
nova knife throwing + supply depot = haha im a fckin ninja. ^^v |
KalOfTheRathi
CowTek
238
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Posted - 2013.03.18 11:45:00 -
[4] - Quote
The Goram Batman wrote:... Laser rifles I agree are very powerful, but I think they're fine the way they are right now. Maybe a slight reduction to damage in CQC ranges, but that's about it. ... Do you know how Laser Rifles work, Batman? They are Not Good in CQC. If you can get closer than their lower effective range they are toast. If one gets too irritating I get close enough to be safe from their extreme damages then take them out with anything at hand. Even pistol whipped a few to death.
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KalOfTheRathi
CowTek
238
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Posted - 2013.03.18 11:46:00 -
[5] - Quote
Nova Knives would be best in a different game. |
Monty Mole Clone
Shiv M
16
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Posted - 2013.03.18 14:55:00 -
[6] - Quote
not gonna say im the best knifer ever but ive used them and would say this. the knives benefit greatly from good scanning skills and use of the mods that boost them such as the precision scan enhancer and range enhancer
one complex mod of each on any scout suit will let you see anyone but another scout that is using damps thru anything out to about 45 meters with the direction they are facing, this sort of stuff is priceless when using the knives
also the stats on the damage they do are misleading as they actually hit twice which means they can do allot more damage than you think, the proto knives with just the two skills applied do more damage in a second than any Ar could hope to do. it then comes down to practice, user skill and patience
good luck and remember running with sharp objects is dangerous
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ARF 1049
STAR HAMMERS
0
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Posted - 2013.03.18 15:14:00 -
[7] - Quote
yeah i do know how to use the laser rifles and i do use them pretty frequently actually >_> mainly the elm but i am considering saving up for the viziam and i do know in close quarters your screwed with them (thats why i love the 'toxin' ICD 9 SMG). Anyways though they do have a sprint feature with them right now but it is more of a glitch. Basically you charge your nova knives and melee with your finger still on the charge button and there you go sprinting running jumping stopping everything while holding a charge! |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1699
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Posted - 2013.03.18 16:20:00 -
[8] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=62939&find=unread
There is already a thread on this.
@Monty
Quote: also the stats on the damage they do are misleading as they actually hit twice which means they can do allot more damage than you think,
What proof do you have on this? I have stated not too long ago that this myth is just a myth unless confirmed by the developers. There is no mention on how the damage really works and therefore I will continue to assume that the animation is just as much of an illusion as the whole 'you-sprint-faster-with-the-sidearm' illusion (which I learned the hard way recently).
I say this because I don't want knifers out there running up to a tripple-rep heavy thinking they have a two-strike advantage when there is a possibility that they may not have such an advantage.
In regards to the melee-charge glitch, that glitch is cumbersome as it drains precious stamina with every melee you do especially when you need that stamina to keep running in a heated 1v1 battle (the dance of death). And if you run out of stamina, you can't initiate the glitch until you replenish the stamina. |
Monty Mole Clone
Shiv M
16
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Posted - 2013.03.18 16:34:00 -
[9] - Quote
Maken Tosch wrote:https://forums.dust514.com/default.aspx?g=posts&t=62939&find=unread There is already a thread on this. @Monty Quote: also the stats on the damage they do are misleading as they actually hit twice which means they can do allot more damage than you think,
What proof do you have on this? I have stated not too long ago that this myth is just a myth unless confirmed by the developers. There is no mention on how the damage really works and therefore I will continue to assume that the animation is just as much of an illusion as the whole 'you-sprint-faster-with-the-sidearm' illusion (which I learned the hard way recently). I say this because I don't want knifers out there running up to a tripple-rep heavy thinking they have a two-strike advantage when there is a possibility that they may not have such an advantage. In regards to the melee-charge glitch, that glitch is cumbersome as it drains precious stamina with every melee you do especially when you need that stamina to keep running in a heated 1v1 battle (the dance of death). And if you run out of stamina, you can't initiate the glitch until you replenish the stamina.
the fact that you can one shot a scout and some assault suits is enough for me to believe that they do hit twice with one charged attack, you say you use them but you have never seen this?
for the record i only have lvl 2 weaponry and lvl 3 in hand to hand, since hand to hand does not effect the charge up attack how can u explain how a 6% increase in damage results in the death of full health assault suits? |
ARF 1049
STAR HAMMERS
0
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Posted - 2013.03.18 18:41:00 -
[10] - Quote
I believe that nova knives do there 180hp or what the damage it is off of each knife because i know you can do damage to them by clipping them with the first slash or second stab but if you get both it does more damage noticeably because you couldn't down most scouts with a 180hp hit so added makes them a 360hp so making it roughly able to take down most basic assault and melee recharge with a scout isn't all that hard so umm stop complaining on nova knives |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1699
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Posted - 2013.03.18 19:09:00 -
[11] - Quote
Monty Mole Clone wrote:Maken Tosch wrote:https://forums.dust514.com/default.aspx?g=posts&t=62939&find=unread There is already a thread on this. @Monty Quote: also the stats on the damage they do are misleading as they actually hit twice which means they can do allot more damage than you think,
What proof do you have on this? I have stated not too long ago that this myth is just a myth unless confirmed by the developers. There is no mention on how the damage really works and therefore I will continue to assume that the animation is just as much of an illusion as the whole 'you-sprint-faster-with-the-sidearm' illusion (which I learned the hard way recently). I say this because I don't want knifers out there running up to a tripple-rep heavy thinking they have a two-strike advantage when there is a possibility that they may not have such an advantage. In regards to the melee-charge glitch, that glitch is cumbersome as it drains precious stamina with every melee you do especially when you need that stamina to keep running in a heated 1v1 battle (the dance of death). And if you run out of stamina, you can't initiate the glitch until you replenish the stamina. the fact that you can one shot a scout and some assault suits is enough for me to believe that they do hit twice with one charged attack, you say you use them but you have never seen this? for the record i only have lvl 2 weaponry and lvl 3 in hand to hand, since hand to hand does not effect the charge up attack how can u explain how a 6% increase in damage results in the death of full health assault suits?
To be frank with you, I still run into assaults that have fitted proper shield/armor modules. As for the whole OHKing assaults, that's because most of those kills were from behind on their back which seems to be weaker compared to their front side according to my observations. You may have a point, but I still don't want people to run around with knives guided by an unconfirmed rumor that they have a two-strike advantage. That said, it's probably best to let CCP step in to explain this to us on how the knifing mechanics really work in regards to how damage is truly dealt. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1699
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Posted - 2013.03.18 19:15:00 -
[12] - Quote
ARF 1049 wrote:I believe that nova knives do there 180hp or what the damage it is off of each knife because i know you can do damage to them by clipping them with the first slash or second stab but if you get both it does more damage noticeably because you couldn't down most scouts with a 180hp hit so added makes them a 360hp so making it roughly able to take down most basic assault and melee recharge with a scout isn't all that hard so umm stop complaining on nova knives
I think it's actually 190, not 180. I remember this because a typical scout usually has 190 HP without shield extenders or plates and the standard knife's base damage has just enough damage alone to match the base HP.
Assuming you have Weaponry to level V (10% total bonus) and have fitted 2x Complex sidearm damage modules (10% bonus per module):
190 base > 252.89 damage.
This is not including the stacking penalties which have not been applied yet. That's way more than enough to OHK even a tanked scout suit. |
The Goram Batman
Forgotten Militia
18
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Posted - 2013.03.18 20:10:00 -
[13] - Quote
KalOfTheRathi wrote:The Goram Batman wrote:... Laser rifles I agree are very powerful, but I think they're fine the way they are right now. Maybe a slight reduction to damage in CQC ranges, but that's about it. ... Do you know how Laser Rifles work, Batman? They are Not Good in CQC. If you can get closer than their lower effective range they are toast. If one gets too irritating I get close enough to be safe from their extreme damages then take them out with anything at hand. Even pistol whipped a few to death. I do, actually. I even use them myself, so I know how they work; wouldn't have brought that up if I never used the things. Still doesn't stop people from using them in CQC, which can be effective if you're good enough. I've had people tear through me within reasonable close distances. Ranges where they are supposedly not effective at.
I'm not QQ'ing or screaming nerf. Just one or two points in damage relative to the distance to reinforce the fact it's a longer range weapon.
By the by Maken, I've been reading your Nova Knife diaries, and I've gotta say I've been having a wonderful time reading them all since you started up in closed. Actually inspired me to test out a nova knife fit myself, and I've been having one hell of a time with it. So thanks o7 |
Sontie
VENGEANCE FOR HIRE
159
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Posted - 2013.03.19 06:54:00 -
[14] - Quote
I have to agree that it is incredibly easy to miss with the nova knife. I think that if the enemy is in range, and within your forward 90 degree pic thingy, they should be hit with the knives. Both of them. I keep hitting with one, which leaves them alive. They turn and run backwards and fire, and running forwards after them I can't catch them before I die. BS |
ARF 1049
STAR HAMMERS
0
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Posted - 2013.03.19 15:18:00 -
[15] - Quote
Maken Tosch wrote:ARF 1049 wrote:I believe that nova knives do there 180hp or what the damage it is off of each knife because i know you can do damage to them by clipping them with the first slash or second stab but if you get both it does more damage noticeably because you couldn't down most scouts with a 180hp hit so added makes them a 360hp so making it roughly able to take down most basic assault and melee recharge with a scout isn't all that hard so umm stop complaining on nova knives I think it's actually 190, not 180. I remember this because a typical scout usually has 190 HP without shield extenders or plates and the standard knife's base damage has just enough damage alone to match the base HP. Assuming you have Weaponry to level V (10% total bonus) and have fitted 2x Complex sidearm damage modules (10% bonus per module): 190 base > 252.89 damage. This is not including the stacking penalties which have not been applied yet. That's way more than enough to OHK even a tanked scout suit.
well the ishokone knives are a 190 advanced are 180 |
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