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Himiko Kuronaga
SyNergy Gaming
26
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Posted - 2013.03.18 01:39:00 -
[1] - Quote
Why are we even entertaining the idea that bullets should disappear at all?
What other FPS even does that?
Stupid.
Also the HMG doesn't have too much range. If you get out past a certain range, the majority of your shots are guaranteed to miss even if you are aiming perfectly. Shots missing means guaranteed loss of DPS. The AR and LR both do not have this issue, therefore there is no issue.
The HMG under-performing in CQC won't be an issue when stacked damage mods are nerfed, and/or the frame rate of this game is improved to the point that a target can be tracked consistently. |
Himiko Kuronaga
SyNergy Gaming
26
|
Posted - 2013.03.18 01:46:00 -
[2] - Quote
Tech Ohm Eaven wrote:Himiko Kuronaga wrote:Why are we even entertaining the idea that bullets should disappear at all?
What other FPS even does that?
Stupid.
Also the HMG doesn't have too much range. If you get out past a certain range, the majority of your shots are guaranteed to miss even if you are aiming perfectly. Shots missing means guaranteed loss of DPS. The AR and LR both do not have this issue, therefore there is no issue.
The HMG under-performing in CQC won't be an issue when stacked damage mods are nerfed, and/or the frame rate of this game is improved to the point that a target can be tracked consistently. But with heavy weapon sharpshooter at L5 it does have too much range and it is underpowered in CQC. Needs fixing.
I have heavy sharpshooter 5 and thats complete BS.
It doesn't matter if I can hit you at range. I can't kill you at range. Not when we're trading. |
Himiko Kuronaga
SyNergy Gaming
28
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Posted - 2013.03.18 02:00:00 -
[3] - Quote
Tech Ohm Eaven wrote:Himiko Kuronaga wrote:Tech Ohm Eaven wrote:Himiko Kuronaga wrote:Why are we even entertaining the idea that bullets should disappear at all?
What other FPS even does that?
Stupid.
Also the HMG doesn't have too much range. If you get out past a certain range, the majority of your shots are guaranteed to miss even if you are aiming perfectly. Shots missing means guaranteed loss of DPS. The AR and LR both do not have this issue, therefore there is no issue.
The HMG under-performing in CQC won't be an issue when stacked damage mods are nerfed, and/or the frame rate of this game is improved to the point that a target can be tracked consistently. But with heavy weapon sharpshooter at L5 it does have too much range and it is underpowered in CQC. Needs fixing. I have heavy sharpshooter 5 and thats complete BS. It doesn't matter if I can hit you at range. I can't kill you at range. Not when we're trading. Except every time I get killed by your HMG at range. And in CQC an SMG kills a heavy with HMG.
If the person with the SMG is killing the heavy its because the heavy is either already damaged before he started firing, or was unable to track his target.... again, due to the terrible frame rate this game has. A human cannot be expected to follow a target when his screen refuses to move with him.
The SMG also has the benefit of being able to strafe while firing with very little change in accuracy. The HMG stays at a broad spray while strafing/moving, and also has constant upward recoil to make it harder to aim. Those are the ACTUAL problems with it in CQC as far as game mechanics go.
Now, why am I killing you at range? Ask yourself this.
Are you....
1. Opening fire on me at the exact same time I'm firing on you?
2. Actually aiming?
3. Running away and exposing your back, forfeiting your DPS and giving me free reign to plow you into the ground?
4. Playing peek-a-boo and getting greedy when you're on low health?
5. Not actually as far away as you want to think you are?
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