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N1ck Comeau
Planetary Response Organisation Test Friends Please Ignore
85
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Posted - 2013.03.17 21:06:00 -
[1] - Quote
Now we all know this is a big issue and has been mentioned tons of times but until CCP fixes it it is still a big problem that needs a fix very quickly.
If CCP were to do anything involving how many slots a suit has before fixing damage mod stacking it would be chaos. |
Cerebral Wolf Jr
Immobile Infantry
815
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Posted - 2013.03.17 21:10:00 -
[2] - Quote
N1ck Comeau wrote:Now we all know this is a big issue and has been mentioned tons of times but until CCP fixes it it is still a big problem that needs a fix very quickly.
If CCP were to do anything involving how many slots a suit has before fixing damage mod stacking it would be chaos.
Damage mods are not broken, suits are.
The damage boost you get from 3 10% mods even with diminishing returns is huge. You're looking at a 20-25% dmg increase. They need to give suits a HP buff or better damage resistances.
The math on the damage mods show they are working as intended. |
Sloth9230
Reaper Galactic
484
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Posted - 2013.03.17 21:11:00 -
[3] - Quote
To be fair, while harder to fit, shields are better than damage mods. |
DTOracle
Universal Allies Inc.
102
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Posted - 2013.03.17 21:18:00 -
[4] - Quote
Cerebral Wolf Jr wrote:N1ck Comeau wrote:Now we all know this is a big issue and has been mentioned tons of times but until CCP fixes it it is still a big problem that needs a fix very quickly.
If CCP were to do anything involving how many slots a suit has before fixing damage mod stacking it would be chaos. Damage mods are not broken, suits are. The damage boost you get from 3 10% mods even with diminishing returns is huge. You're looking at a 20-25% dmg increase. They need to give suits a HP buff or better damage resistances. The math on the damage mods show they are working as intended. damage mods are still broken. Instead of getting a stacking penalty, there is a stacking bonus. 3 dmg mods should be less than 20%, like 17%. instead you get 33%, how is that not broken? |
Cerebral Wolf Jr
Immobile Infantry
815
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Posted - 2013.03.17 21:21:00 -
[5] - Quote
How do you know this?... Because that's not the math we have.
Do you not think that if it was broken CCP would have fixed it about 4 builds ago when this was first addressed with it being such a huge thing?..
Really, they are working correctly and have stacking penalty's. |
Sloth9230
Reaper Galactic
485
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Posted - 2013.03.17 21:22:00 -
[6] - Quote
DTOracle wrote: damage mods are still broken. Instead of getting a stacking penalty, there is a stacking bonus. 3 dmg mods should be less than 20%, like 17%. instead you get 33%, how is that not broken?
They are broken in that they don't work as advertised, they aren't broken balance wise because shields are still better than them. |
Sloth9230
Reaper Galactic
485
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Posted - 2013.03.17 21:24:00 -
[7] - Quote
Cerebral Wolf Jr wrote:How do you know this?... Because that's not the math we have.
Do you not think that if it was broken CCP would have fixed it about 4 builds ago when this was first addressed with it being such a huge thing?..
Really, they are working correctly and have stacking penalty's. Two Complex damage mods should be 1.18 or something, not 1.21. You do know what penalty is right? It might just be an error on the fitting screen, but it would nice if CCP informed us. |
Drake435
SVER True Blood Unclaimed.
21
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Posted - 2013.03.17 21:24:00 -
[8] - Quote
To be fair, these players are trading their health for raw damage. In addition, a suit stacked with complex dmg mods cost a ton of ISK. I personally know this.
But I prefer armor over shields so no big deal for me.
Also, 'nades can destroy shields in a second and shields give off a higher reading so enemies can spot you on their map easier. |
Cerebral Wolf Jr
Immobile Infantry
816
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Posted - 2013.03.17 21:51:00 -
[9] - Quote
Sloth9230 wrote:Cerebral Wolf Jr wrote:How do you know this?... Because that's not the math we have.
Do you not think that if it was broken CCP would have fixed it about 4 builds ago when this was first addressed with it being such a huge thing?..
Really, they are working correctly and have stacking penalty's. Two Complex damage mods should be 1.18 or something, not 1.21. You do know what penalty is right? It might just be an error on the fitting screen, but it would nice if CCP informed us.
Yeah i know what i stacking penalty is thanks, i can play EVE just fine and use damage mods on my blaster talos to great effect.
Non the less, run the math against actual people and you'll see some interesting numbers. |
DJINN leukoplast
Hellstorm Inc League of Infamy
338
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Posted - 2013.03.17 22:09:00 -
[10] - Quote
Complex shield extenders > complex damage mods.
Did the math several times, all shields beats all damage mods (calculations done with assault type-b, and also with assault proto type vk1). If they "fix" the damage mods, then they will be mostly useless.
Right now the damage mod stacking is best for players like snipers and LR players because they are usually out of the fight, and don't absolutely need all those shields. Whereas all the other classes that get into the fight, all shields = best choice. |
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Sextus Hardcock
Pink Fluffy Bounty Hunterz
99
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Posted - 2013.03.17 22:53:00 -
[11] - Quote
Cerebral Wolf Jr wrote:Sloth9230 wrote:Cerebral Wolf Jr wrote:How do you know this?... Because that's not the math we have.
Do you not think that if it was broken CCP would have fixed it about 4 builds ago when this was first addressed with it being such a huge thing?..
Really, they are working correctly and have stacking penalty's. Two Complex damage mods should be 1.18 or something, not 1.21. You do know what penalty is right? It might just be an error on the fitting screen, but it would nice if CCP informed us. Yeah i know what i stacking penalty is thanks, i can play EVE just fine and use damage mods on my blaster talos to great effect. Non the less, run the math against actual people and you'll see some interesting numbers.
Are you saying that the stacking penalty is present in-game? You have tested this? |
N1ck Comeau
Planetary Response Organisation Test Friends Please Ignore
87
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Posted - 2013.03.17 22:59:00 -
[12] - Quote
Well if they are gonna fix damage mods make it so the base advantage is greater but make stacking penalties apply.
Like on the regular damage mod i believe it is 3% advantage if they want them to be useful after they fix the stacking penalties (I'm assuming they will) Make them like 5% instead of 3% add 2 for each level of damage mod. |
Cerebral Wolf Jr
Immobile Infantry
833
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Posted - 2013.03.17 23:46:00 -
[13] - Quote
Sextus Hardcock wrote:Cerebral Wolf Jr wrote:Sloth9230 wrote:Cerebral Wolf Jr wrote:How do you know this?... Because that's not the math we have.
Do you not think that if it was broken CCP would have fixed it about 4 builds ago when this was first addressed with it being such a huge thing?..
Really, they are working correctly and have stacking penalty's. Two Complex damage mods should be 1.18 or something, not 1.21. You do know what penalty is right? It might just be an error on the fitting screen, but it would nice if CCP informed us. Yeah i know what i stacking penalty is thanks, i can play EVE just fine and use damage mods on my blaster talos to great effect. Non the less, run the math against actual people and you'll see some interesting numbers. Are you saying that the stacking penalty is present in-game? You have tested this?
I'm pretty sure it's working fine. |
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