Daddrobit
Pink Fluffy Bounty Hunterz
283
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Posted - 2013.03.18 05:46:00 -
[2] - Quote
Lance 2ballzStrong wrote:ISuperstar wrote:Did he just diss Unreal Engine!? Lets kick his a.ss!!! What's so special about unreal engine?
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You don't win multiple awards 8 years consecutively for nothing you know. |
Daddrobit
Pink Fluffy Bounty Hunterz
283
|
Posted - 2013.03.18 06:10:00 -
[3] - Quote
And now to explain my defense of UE3.
Speaking as one who has spent a lot of quality time tinkering and making things with, UE3 is really an incredibly easy tool to work with.
It's also very easy to have access not only to the tools, but also a massive community with massive amounts of information and tools to help you with work.
Seriously, here's the link. http://www.unrealengine.com/en/udk/downloads/
Give yourself a month of two hours a day, 5-6 days a week just tinkering with it and using the community as a guide, and I guarantee you, you could be creating the game you always wanted to make but were unable to, by the end of the month. It's really just that damned simple to use.
However I do understand and sympathize to an extent with many of you on the general quality, or lack thereof in the gameplay and stability of the game.
HOWEVER
This I do not believe to be the fault of the engine!
It is the fault of the Playstation and the capabilities, and the lack thereof that hinder the game. Let me try to explain.
When the system tries to run a game, and especially an online game, like say COD, it has to take into consideration a few things and open up "packs" that contain these things so they can be used in the game. These include the map, different weapons, different attachments, kill streaks, and a couple perks that might affect your characters physical performance.
Now think in terms of Dust's pack size. It has to load in packs that contain the randomly generated terrain, (eventually) over 100 different weapons, and eventually each will have different attachments, vehicles each with dozens of turrets, both large and small, and over 100 modules that affect their performance and survivability, each one fitted uniquely, dropsuits that have over 100 different modules that affect your performance and survivability, again each one fitted uniquely, and 100's of skills, each different for each player, several of which have to be used in conjunction with the skills of the other players and calculated accordingly on the fly.
Dust has so much it has to process at any given time that quite frankly, it's incredible they've gotten this far on the limitations the PS3 infringes, (256 MB RAM? You can buy the Raspberry Pi computer for 35$ and it has double that, or upgrade my desktop to 8 gigs for $40.)
Now don't take this as a 'Make It On PC' post, it's not, I would much rather this be on my PS3 rather than have to upgrade my current desktop to be able to run this game in such a manner that I would not be hindered.
It just irks me whenever someone says, "look at this engine and how sparkly it is, change the current engine to that engine NAOW!" |