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Thread Statistics | Show CCP posts - 0 post(s) |
Skihids
The Tritan Industries
1035
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Posted - 2013.03.18 00:18:00 -
[1] - Quote
What happened was a customer complained that the shooting gallery targets were too hard to hit, so CCP adjusted things so the customers could once again be assured of hitting their targets.
They put a low ceiling so the tin ducks couldn't fly out of range, but patently they were flying too fast for some of the customers. |
Skihids
The Tritan Industries
1035
|
Posted - 2013.03.18 00:26:00 -
[2] - Quote
And while we are at it, how about letting us fly as high as infantry can walk on foot, huh?
You know, the tall hill on Manus Peak? The one that people can call tanks in on? Yeah, that one. |
Skihids
The Tritan Industries
1036
|
Posted - 2013.03.18 01:28:00 -
[3] - Quote
Maybe the Minmatar version could include tracks so it could drive up hills that it was incapable of flying over. In that way it might be able to traverse the map and make it out of the little bowls we are confined to now. |
Skihids
The Tritan Industries
1037
|
Posted - 2013.03.18 20:11:00 -
[4] - Quote
pegasis prime wrote:Gloomy Cobra wrote:[quote=ugg reset] you need to know when to GTFO. [/quotl] Whoo, now i knew we were imortals jumbing from clone to clone but i did not know we had sensing abilites, well this game just keeps on getting better now i acutally have something to look forward to. But get real how are we supposed to know when we are being locked on? how are we supposed to know if a forge gunner is charging his/her wepon? We cant. The only thing you can see is when swarm lunchers are coming sense they are somewhat glowing, and you can see when a forge gunner misses his/her shot (little purple or maybe blue thing flys by). We dont have the warning thing to tell us whats coming and the first person view on the DS is absloute bs and there is no free cam. So how exacltly are we supposed to know whos shooting at us? I'm sorry but not everyone has you amazing abilites. Now when a swarm hits even the hight leveled ones you can take 3 of em or more but for Forge guns, they are faster and hella stronger. I personally think its obviouse when yourbunder attack. If yoir ship is wablling round and your gealth bar is decreasing I dont tgink you need spidy scenses to know whats hsppening .
FG shots are pretty quiet if not silent. You have to be focused on your indicator to catch it. What's more, you don't know the level of attack. Is it that one SL you can stick around and kill, or are there also two FGs charging up? It makes all the difference in the world.
AB is useless if you have to know to activate it five seconds before you need to be gone. |
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