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Gloomy Cobra
Soldiers Of One Network Orion Empire
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Posted - 2013.03.17 18:08:00 -
[1] - Quote
What happend? Didn't you say that your fav vehicle was the dropship? Well have you been flying one of those recently, we are getting more **** with every update for the dropship. Our only way of defense for the dropship has been nerfed, because some swarm luncher guys qqed about us getting out of the way too fast. Well how about when we pilots cry about the forge gunners being OP you guys dont do anything about it. Oh and also have you seen how fast a large blaster turret can kill a dropship? Hint:count to 8sec. We dont have big maps yet, and when we pick up the blue guys they stick with you until you die. If you really hate the dropships that bad that they get nerfed and never puffed, make the game sweet and short for me and just terrminate them, so that people who are really dedicated dont have keep getting the same crap happening everytime. I'll be honest tho their are times where i'm playing with corp mates and do a lot of damage to the enemy team. But plz and plz help us CCP Blam. |
Gloomy Cobra
Soldiers Of One Network Orion Empire
0
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Posted - 2013.03.17 19:33:00 -
[2] - Quote
Django Quik wrote:I really think the dropship pilots need to calm down a bit. It seems to me that the reason the (only available) lvl 1 boost got nerfed is because CCP is soon to bring in higher tier versions and they need to scale up nicely because if they became any better than the previous un-nerfed version, they'd be warpspeedy ridiculous. CCP is soon to bring a higher lvl one? Well thank you for that ccp but why nurf it when there is no way around it. Why didnt they just nurf it when the higher tier ones come out then i'll be glad to skill up so i can GTFO when forge guns are shootig at me. Plus why whould they need a higher tier lvl? i mean i thought speed was for the jets? oh unless they arent planning to get jets untill next 2 years? seriously you have no idea how weak the dropships are when it comes to defense. They can provide cover fire and pick people/drop, but how im i supposed to do that if forge gunners can take me out in 2 hits, and swarm lunchers are next to supply depot.
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Gloomy Cobra
Soldiers Of One Network Orion Empire
0
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Posted - 2013.03.17 21:55:00 -
[3] - Quote
pegasis prime wrote:As a pilot and a dam good one ( any one who has gunned for me will testify to this) I never use the active booster as it takes valuable space for shield tanking also id rather brag about getting my ship out of a hot zone with barly any armour let alone shield safely back to a friendly supply depo for reps all based on my piloting ability and not on some quick swich module . To add to this I rarely loose a ship to av most of the time I lose them to gliches or me being daft and showing off . Well is great to see you dont use the bosster. I have the prometheus unlocked but never use it sense it makes the (non smart) blue dots role with me and never get out. So i mainly use the Grimeses and i mess around with it, One time i tried to go tank mode shield at 1000 and 3589 armor. i was taken and i sware in less then 3 hits, first one almost missed but it hit my tail so i turned around and dived (works really well in bf3) boom next hit took me to the underworld and i never saw the sun. |
Gloomy Cobra
Soldiers Of One Network Orion Empire
0
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Posted - 2013.03.17 22:17:00 -
[4] - Quote
pegasis prime wrote:Ps if im on the ground running heavy and using my Dua assault forge gun would destroy both our builds in 2 shots lol but whenb a forge hits its usually a skilled gunner if your moving or your own fault for haning round too long . I like to get in drop off some troops get 2 or 3 kills for my gunners max and then move to safety for a miniute or two then repeat the process . You know thats the funny thing even when dropships have to sacrfice something to get a way to tank it might seem like a really big deal to the pilot but eighter way their is no way to stop a really strong forge gun. Thus making pilots seem really usless (especially on pup matches). Agian with bf3, a really good pilot with one gunner and 1 engineer in the transport heli can really do some damage (even take out attack choppers). A reall made tank in pup match can roll the enemy team, while the dropship needs to be used "tactically". I just want CCP to work on it a lot. |
Gloomy Cobra
Soldiers Of One Network Orion Empire
0
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Posted - 2013.03.18 00:18:00 -
[5] - Quote
Thats something great something about this game. If you aint rolling with a squad your not gonna do so good. But back to the vehicle aspect of the game, they really need to tell us what they are planning to implant and what not. I remmabere from the 2009 demo the galente lav was much smother then the ones we have right now (its eighter the terrain or that lav's tiers have more grip). Dropships are only good when you are going behind enemy and deploying people behind em and/or letting ur gunner get kills if the enemy team don't have forge gunners. I just would like to see CCP say something about the dropships. There are many posts that have what the dropships need but none of the devs comment on it to show that they read and understood what needs to be done. |
Gloomy Cobra
Soldiers Of One Network Orion Empire
0
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Posted - 2013.03.18 00:51:00 -
[6] - Quote
lol yeah. You know what i would like to see, how each of the 4 race diffrent dropship can do their own things. For example right now the galente is smaller then the caldari but what sucks is they can carry the same amount, i mean have you looked how much bigger the caldari ones are and plus it would be nice if there were some kinda of skill required thing where you it will allow you to pick up more people. I defentily would love to see how much diffrent the mimitar and the amar would be.. Maybe sense the mimitar are a lot like now day tec, we would see the dropship from the 2009 trailer where it had no turrets ( i'd be great to implant that no turret= more lighter/more pg and cpu) while the amar one is quite big. It will be intresting to see how ccp design the othere two races dropships (and plz make it SOON rather then TM). |
Gloomy Cobra
Soldiers Of One Network Orion Empire
0
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Posted - 2013.03.18 03:26:00 -
[7] - Quote
so sense CCP nurfed the fuel injector i went around to look for diffrent things that would give me more speed and the jovan torque suprised me, it actually improves your overall speed. Now if CCP made it that so the torque are basicaly the same but the (before the update) fuel injector was a higher lvl (maybe lvl4?) while the jovan engine thing stays the same. Idk maybe maybe not? what you guys think. Oh and i change my mind about the mimitar dropship looking like the one in the 2009 trailer (http://www.dust514-fan.co.uk/wp-content/uploads/2009/10/dust1.jpg) instead make that one the amar one cuz it looks a lot like the V-22 Ospray. And sense the mimitar race is about speed give them the Sikorsky heli (http://imageshack.us/photo/my-images/225/5bdcea65d6034e3bb147713.jpg/sr=1). |
Gloomy Cobra
Soldiers Of One Network Orion Empire
0
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Posted - 2013.03.18 05:14:00 -
[8] - Quote
ugg reset wrote: you need to know when to GTFO. Whoo, now i knew we were imortals jumbing from clone to clone but i did not know we had sensing abilites, well this game just keeps on getting better now i acutally have something to look forward to. But get real how are we supposed to know when we are being locked on? how are we supposed to know if a forge gunner is charging his/her wepon? We cant. The only thing you can see is when swarm lunchers are coming sense they are somewhat glowing, and you can see when a forge gunner misses his/her shot (little purple or maybe blue thing flys by). We dont have the warning thing to tell us whats coming and the first person view on the DS is absloute bs and there is no free cam. So how exacltly are we supposed to know whos shooting at us? I'm sorry but not everyone has you amazing abilites. Now when a swarm hits even the hight leveled ones you can take 3 of em or more but for Forge guns, they are faster and hella stronger. |
Gloomy Cobra
Soldiers Of One Network Orion Empire
1
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Posted - 2013.03.18 23:16:00 -
[9] - Quote
Money is easier to get than skill points but i do agree nevertheless but what sux is when i fly around dropships in pup with mate or no one i have to play extra games just to get more money and skill points in order to improve/ spend more skill to fit. There is so much potential for dropships but are being wasted because of the ground infantry. CCP you need to look at both sides on the problem. I don't know about most of the other pilots but swarms aren't the major problems cuz at the end of the day the guy shooting will be shoot down or will have to reload. And unless your flying a militia DS and going against a high lvl swarm launcher then your gonna have to go down unless you fit it well. The forge gunner who can reload really quick and take a really good fit DS is BS. At least make it some what like bf3 if your gonna do one hit kill. In bf3 the javelins can only lock on ground vehicles but if a recon has a laser designation they can designate a chopper (but if you do it on jets the javelins cant catch up) and if the chopper ecm's they are good but as soon as the ecm somke is gone and they are designated agian they are done for (unless you dive and take cover behind buildings) If the javelin is shot and the pilot has flares they would still be hit cuz you know they are being lasered. Here a little clip of how awesome the transport helis are in bf3. http://www.youtube.com/watch?v=zOtIzlHZ7VM |
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