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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Heathen Bastard
Kang Lo Directorate Gallente Federation
46
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Posted - 2013.03.18 04:32:00 -
[1] - Quote
a foe has to be worthy of respect, it is something earned from a hard fought victory, their mcc barely even had its shields down, and they lost fewer than 20 clones in the fighting. that was not hard fought. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
47
|
Posted - 2013.03.19 07:48:00 -
[2] - Quote
Cat Merc wrote:Heathen Bastard wrote:a foe has to be worthy of respect, it is something earned from a hard fought victory, their mcc barely even had its shields down, and they lost fewer than 20 clones in the fighting. that was not hard fought. Should I remind you that these people were the newbies of the corp? It was like taking candy from a baby. With a gun.
Your entire corp is newbies. The good ones are, what I think I've heard... 3 names? out of a supposed 1000-1600.
that means the maximum good players in your corp are .3 percent trickling down to .1875 percent of your population that means that there is a less than 1% chance of running into ANY good players from your corp. hell, those three aren't even a full squad. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
47
|
Posted - 2013.03.19 15:49:00 -
[3] - Quote
Cat Merc wrote:Heathen Bastard wrote:Cat Merc wrote:Heathen Bastard wrote:a foe has to be worthy of respect, it is something earned from a hard fought victory, their mcc barely even had its shields down, and they lost fewer than 20 clones in the fighting. that was not hard fought. Should I remind you that these people were the newbies of the corp? It was like taking candy from a baby. With a gun. Your entire corp is newbies. The good ones are, what I think I've heard... 3 names? out of a supposed 1000-1600. that means the maximum good players in your corp are .3 percent trickling down to .1875 percent of your population that means that there is a less than 1% chance of running into ANY good players from your corp. hell, those three aren't even a full squad. That's an assumption that has no basis. I could give you 8 players off the top of my head. If you ask nicely
Still less than 1% even at the minimum quoted number of players in your corp. Quality, not quantity my friend. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
47
|
Posted - 2013.03.19 19:49:00 -
[4] - Quote
So you're falling back on the religious debate point now(you can't prove god exists, but you also can't conclusively prove he/she/it doesn't exist either) Is PRO just a cult then? |
Heathen Bastard
Kang Lo Directorate Gallente Federation
47
|
Posted - 2013.03.19 23:25:00 -
[5] - Quote
Cat Merc wrote:Heathen Bastard wrote:So you're falling back on the religious debate point now(you can't prove god exists, but you also can't conclusively prove he/she/it doesn't exist either) Is PRO just a cult then? So you're falling back on making me lol? I can prove, if you come to a corp match and ask for the good players.
And that's the difference, other corps don't need to call out their good players from the newbie masses, they recruited well and therefore have good players. you'll take anything that can figure out how to use the instant battle. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
47
|
Posted - 2013.03.19 23:46:00 -
[6] - Quote
Cat Merc wrote:Heathen Bastard wrote:Cat Merc wrote:Heathen Bastard wrote:So you're falling back on the religious debate point now(you can't prove god exists, but you also can't conclusively prove he/she/it doesn't exist either) Is PRO just a cult then? So you're falling back on making me lol? I can prove, if you come to a corp match and ask for the good players. And that's the difference, other corps don't need to call out their good players from the newbie masses, they recruited well and therefore have good players. you'll take anything that can figure out how to use the instant battle. Both have their advantages and disadvantages. You are focusing on the disadvantages, but you're forgetting that since we're so big, we can win battles by just attrition even if our players suck. So we send the good players where we need some place taken quick, and the rest will work on low priority planets. Plus we get a bunch of them to PvE, and considering corp taxes, we keep our operations afloat.
Attrition implies the other side will have enough losses for you to have the advantage. from my experience, you'll run out of cash LOOONG before you can even make a dent in any respectable corp's districts. every failure is another 20 million down the drain for you. they'll lose 5 clones, restock them by the next time you're allowed to attack, you'll lose another 20 mil.
Though you can attack multiple battlefields, you can only field 16 to any one field. any resistance at all and your newbies will falter, and any hard resistance and your best will hit a brick wall.
I judge your skill by your average player. your average players tend to perform worse than blueberries. I could care less that you have a squad or two of good players. Other corps have 5-6 that will match your best in gear, skill, and (judging by your zerg-esque mindset) their tactics will be exponentially better than yours. |
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