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Garrett Blacknova
Codex Troopers
2084
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Posted - 2013.03.21 14:32:00 -
[1] - Quote
SoCal's back? Welcome home...
On-topic, I have to agree that the new spawn system doesn't work as intended. But the core mechanics they built the system on are good. It's the numbers behind the scenes that need tweaking.
The game assigns a value to each possible spawn location, with a positive modifier based on the number of friendlies in proximity and a negative modifier based on enemy proximity. As far as I can tell, normal friendlies and all enemies are weighted about equally, with vehicles adding to the equation on both sides. The problem with this is when they added extra value to spawning near squadmates.
Spawning near teammates is less important than spawning away from enemies, particularly when there are a lot of enemies surrounding a large group of your teammates. Enemy threat value needs to be increased to be more of a priority, and when that happens, you'll be thrown out of the major encounters rather than planted in enemy line of fire like what usually happens now. |
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Garrett Blacknova
Codex Troopers
2084
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Posted - 2013.03.21 15:20:00 -
[2] - Quote
Iron Wolf Saber wrote:Imo the enemy score should be the only one.
If the enemies are all near the middle of the map, and most of your team is in one corner of the map, where do you want to spawn? Randomly anywhere there are no enemies (about 80% probability of being nowhere near anyone at all, and closer to enemies than teammates) or most likely to spawn near your teammates, but still well out of reach of most enemies?
Avoiding enemy threat should be more of a priority than having friendly support, but they need to account for both factors, imo. |
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Garrett Blacknova
Codex Troopers
2084
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Posted - 2013.03.21 18:30:00 -
[3] - Quote
N1ck Comeau wrote:How the spawn system should work is that you each spawn on different sides of the map
The when you die you spawn from the sky from like an mcc or something and fly down to battle.
This would make ambush more fun to play and harder as well where you would need to find a spot where you couldn't get cornered or have the enemys land behind you. That would also require a change to the falling mechanics so you have some measure of control over your fall direction.
Of course, I still want to rain down from the sky... |
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