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Joseph Ridgeson
Cactus Rats
12
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Posted - 2013.03.16 21:57:00 -
[1] - Quote
Hello CCP. I have played EVE on and off for 7 or 8 years. One thing that I love is that there are none or very few "useless" skills; meaning they don't do anything in large instances or only let you get to another skill.
Take Spaceship Command in EVE. It is needed to use all ships, with it even branching into Advanced Spaceship Command. However, the skill does something other than "you can learn the skill required to fly other ships" in that it gives 2% agility. DUST, however, has MANY "useless" skills that do nothing and only allow the use of equipment. Going in order:
Demolitions, Grenadier, Amarr Heavy Dropsuit, Caldari Assault Dropsuit, Gallente Scout Dropsuit, Minmatar Logistics Dropsuit, Mobility, CPU Upgrades, Drop Uplink Deployment, Shield Transportation, Remote Repair Systems, Turret Upgrades, and every Vehicle Command Skill with the exception of Marauders. This has the disadvantage of causing skills to be totally useless unless the best possible equipment or vehicle is used.
In EVE, if I have 2/5 Battlecruiser, it is not useless if I am not using the best possible choice. Even if I decide to jump out of my Drake into a Ferox I still get a bonus out of that extra level of Battlecruisers. If I am 5/5 Assault Suits and I jump into a Basic Assault Suit, those extra levels are effectively wasted. It is one thing if Sniper Rifle Proficiency is wasted when using a non-Sniper Rifle but to have skills that don't do anything unless you are in the best gear is a little strange.
It is particularly noticeable for Piloting skills. To even start to use a non-Milita vehicle, 310,920 Skill Points need to be dumped into a skill that does literally nothing other than say "you can train other skills once this is maxed." While it is sad that X Dropship doesn't give anything other than say "you can use an X Dropship", it is lame that both Vehicle Command (which needs to be 5) and Pilot (needs to be 1) only lets you learn how to train to use a Dropship.
Please consider adding synergy bonuses ala EVE onto gear or making skills like Vehicle Command do something extra.
Be well.
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Creedair Talor
The Phoenix Federation
0
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Posted - 2013.03.16 22:29:00 -
[2] - Quote
+1 It should be more like EvE with all skills adjusting something. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
36
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Posted - 2013.03.16 23:23:00 -
[3] - Quote
I couldn't agree more. |
Bojo The Mighty
Bojo's School of the Trades
594
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Posted - 2013.03.16 23:26:00 -
[4] - Quote
I agree for the most part. However skills like Gallente Dropship or Minmatar Logistics should pretty much be a purely for unlocking. I mean, there is no harm in having Gallente Scout Dropsuit skill not give a bonus...it would be weird to have a bonus in the first place, I mean what would it be? |
The Goram Batman
Forgotten Militia
16
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Posted - 2013.03.16 23:37:00 -
[5] - Quote
I agree with the OP, +1
Bojo The Mighty wrote:I agree for the most part. However skills like Gallente Dropship or Minmatar Logistics should pretty much be a purely for unlocking. I mean, there is no harm in having Gallente Scout Dropsuit skill not give a bonus...it would be weird to have a bonus in the first place, I mean what would it be?
The bonuses on specific dropsuit commands could further their role in some way. Scouts could possibly get a reduced signature with each level, Logistics could get a reduction in the power needs of equipment, Heavies could get an increase in damage resists [we all know they're there, we just don't see it. Look at shield/armour tanks], and Assaults could get a marginal increase in shields/armour [maybe 1 or 2% per level].
Or you could just have each suit have a bonus specific to it, with the bonus increasing based upon skill, such as in EVE. Like the Heavy Type-I could have improved armour resists per level, and the Heavy Type-II can have improved shield resists per level. |
Hagintora
Chatelain Rapid Response Gallente Federation
114
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Posted - 2013.03.16 23:38:00 -
[6] - Quote
Bojo The Mighty wrote:I agree for the most part. However skills like Gallente Dropship or Minmatar Logistics should pretty much be a purely for unlocking. I mean, there is no harm in having Gallente Scout Dropsuit skill not give a bonus...it would be weird to have a bonus in the first place, I mean what would it be?
Well, we're supposed to have racial bonuses and such, so maybe it could increase the racial bonuses. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
166
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Posted - 2013.03.16 23:40:00 -
[7] - Quote
They probably just haven't gotten around to implementing all of them. Scripting all of that can't be easy. |
The Robot Devil
BetaMax. CRONOS.
22
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Posted - 2013.03.17 11:32:00 -
[8] - Quote
This would just make it even harder for new people to get into the game. Everyone wants faster SP to get into better get so they get it. The best get better because they are good without SP and better gear and everyone cries to nerf everything and that new players can't play the game. Everyone cried because a heavy was too hard to kill so it was changed and now they are too easy to kill and they cry. Everyone wants more SP for everything they do like in a normal a FPS and then cry when the gap grows between players because they can't play everyday or are not as good as the better players. What do you people want? There needs to be useless skills and modules for people to grind SP for.
Here is my real response after that diatribe. In EVE we have to assign a skill to be training and we receive SP passive in DUST we have both active and passive so some skills have to be useless. |
Creedair Talor
The Phoenix Federation
0
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Posted - 2013.03.17 12:19:00 -
[9] - Quote
Increases can even be 0.5% per level there is a few skills like that in EvE sure it may not be much but it is something. |
Joseph Ridgeson
Cactus Rats
16
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Posted - 2013.03.17 20:53:00 -
[10] - Quote
The Robot Devil wrote:This would just make it even harder for new people to get into the game. Everyone wants faster SP to get into better get so they get it. The best get better because they are good without SP and better gear and everyone cries to nerf everything and that new players can't play the game. Everyone cried because a heavy was too hard to kill so it was changed and now they are too easy to kill and they cry. Everyone wants more SP for everything they do like in a normal a FPS and then cry when the gap grows between players because they can't play everyday or are not as good as the better players. What do you people want? There needs to be useless skills and modules for people to grind SP for.
Here is my real response after that diatribe. In EVE we have to assign a skill to be training and we receive SP passive in DUST we have both active and passive so some skills have to be useless.
The problem with the statement that "there needs to be useless skills to grind so that the gap between new players and veterans is not as profound" is that the new players have to grind out the useless skills anyway. So while the vets are getting benefits having already gotten through the useless skills (say by getting into better suits), the new players are absolutely stuck getting zero benefit from their skill points. Yes, Achilles still never catches the tortoise but at least the tortoise gets some kind of benefit.
It doesn't have to be a massive increase. Take Powergrid Upgrades for example. A reduction in the level of CPU for modules that require the skills is fairly small but at least it is something.
I imagine that CCP will have to do something in order for newer players not to have a canoe with no paddle versus the speedboats that older players have. I suspect that they will just increase the amount of Skill Points that you start with every once in a while.
Be well. |
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Mobius Wyvern
BetaMax. CRONOS.
1249
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Posted - 2013.03.18 02:14:00 -
[11] - Quote
Joseph Ridgeson wrote:Hello CCP. I have played EVE on and off for 7 or 8 years. One thing that I love is that there are none or very few "useless" skills; meaning they don't do anything in large instances or only let you get to another skill.
Take Spaceship Command in EVE. It is needed to use all ships, with it even branching into Advanced Spaceship Command. However, the skill does something other than "you can learn the skill required to fly other ships" in that it gives 2% agility. DUST, however, has MANY "useless" skills that do nothing and only allow the use of equipment. Going in order:
Demolitions, Grenadier, Amarr Heavy Dropsuit, Caldari Assault Dropsuit, Gallente Scout Dropsuit, Minmatar Logistics Dropsuit, Mobility, CPU Upgrades, Drop Uplink Deployment, Shield Transportation, Remote Repair Systems, Turret Upgrades, and every Vehicle Command Skill with the exception of Marauders. This has the disadvantage of causing skills to be totally useless unless the best possible equipment or vehicle is used.
In EVE, if I have 2/5 Battlecruiser, it is not useless if I am not using the best possible choice. Even if I decide to jump out of my Drake into a Ferox I still get a bonus out of that extra level of Battlecruisers. If I am 5/5 Assault Suits and I jump into a Basic Assault Suit, those extra levels are effectively wasted. It is one thing if Sniper Rifle Proficiency is wasted when using a non-Sniper Rifle but to have skills that don't do anything unless you are in the best gear is a little strange.
It is particularly noticeable for Piloting skills. To even start to use a non-Milita vehicle, 310,920 Skill Points need to be dumped into a skill that does literally nothing other than say "you can train other skills once this is maxed." While it is sad that X Dropship doesn't give anything other than say "you can use an X Dropship", it is lame that both Vehicle Command (which needs to be 5) and Pilot (needs to be 1) only lets you learn how to train to use a Dropship.
Please consider adding synergy bonuses ala EVE onto gear or making skills like Vehicle Command do something extra.
Be well.
If you can find dumps of the old patch notes, you'll notice that they've added bonuses to many skills since I started back in Replication. |
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