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![Terry Webber Terry Webber](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Terry Webber
Gothic Wars Consortium
47
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Posted - 2013.03.16 19:45:00 -
[1] - Quote
The thread was inspired by Klivve Cussler's thread for plant speciation. Here's the link if you want to check it out:
Vegetation Speciation: Procedural Generation of Alien Plants
Using the same system Cussler suggested, animals in the game can be possible. They can be generated with these attributes:
1). Type of Animal (mammal, reptile, bird, fish, and insect) 2). Skin Texture (scales, fur, feathers, etc.) 3). Animal Kinds (deer, rodents, cattle, etc.) 4). Size (from the size a child's fist to the size of a tall building) 5). Body Structure (hoofs, claws, etc.) 6). Color
Using this system, we could see sharks with fur (if we ever get to fight underwater) or brightly-colored deer-like reptiles with feathers. As Cussler also suggested, the system can be modified by biome. For example, on a planet covered with ice and snow, only wildlife that is adapted to this environment will be rendered.
Having animals could also be a gameplay mechanic that players could use in a battle. Imagine being in the middle of a firefight with cattle-like creatures some distance away. A player could try to spook them and cause a stampede, distracting the enemy and possibly incapacitating them.
This system, in addition to plants, can make each planet unique and won't need much attention from CCP except for fixing bugs and editing appearances. Any feedback on this would be appreciated and I will edit this post based on them. |
![Zeylon Rho Zeylon Rho](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Zeylon Rho
not in a corporation
0
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Posted - 2013.03.16 20:02:00 -
[2] - Quote
Terry Webber wrote:The thread was inspired by Klivve Cussler's thread for plant speciation. Here's the link if you want to check it out: Vegetation Speciation: Procedural Generation of Alien PlantsUsing the same system Cussler suggested, animals in the game can be possible. They can be generated with these attributes: 1). Type of Animal (mammal, reptile, bird, fish, and insect) 2). Skin Texture (scales, fur, feathers, etc.) 3). Animal Kinds (deer, rodents, cattle, etc.) 4). Size (from the size a child's fist to the size of a tall building) 5). Body Structure (hoofs, claws, etc.) 6). Color Using this system, we could see sharks with fur (if we ever get to fight underwater) or brightly-colored deer-like reptiles with feathers. As Cussler also suggested, the system can be modified by biome. For example, on a planet covered with ice and snow, only wildlife that is adapted to this environment will be rendered. Having animals could also be a gameplay mechanic that players could use in a battle. Imagine being in the middle of a firefight with cattle-like creatures some distance away. A player could try to spook them and cause a stampede, distracting the enemy and possibly incapacitating them. This system, in addition to plants, can make each planet unique and won't need much attention from CCP except for fixing bugs and editing appearances. Any feedback on this would be appreciated and I will edit this post based on them.
I'm picturing something like Farcry 3 where you setup a clean shot with your sniper rifle... then get mauled by a tiger.
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![860 860](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
860
Darkstar Mercs
4
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Posted - 2013.03.16 20:03:00 -
[3] - Quote
A pink reptile deer with feathers and claws.
Yes, I would like fries with that. |
![Terry Webber Terry Webber](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Terry Webber
Gothic Wars Consortium
47
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Posted - 2013.03.16 20:04:00 -
[4] - Quote
That's pretty much what I had in mind, Zeylon. |
![Draxus Prime Draxus Prime](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Draxus Prime
BurgezzE.T.F Orion Empire
26
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Posted - 2013.03.16 20:26:00 -
[5] - Quote
i feel ths would be very later on |
![Terry Webber Terry Webber](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Terry Webber
Gothic Wars Consortium
47
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Posted - 2013.03.16 20:34:00 -
[6] - Quote
I know, Draxus but it wouldn't hurt to post this for CCP to look at. |
![Negris Albedo Negris Albedo](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Negris Albedo
Nuevo Atlas Corporation
0
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Posted - 2013.03.16 21:52:00 -
[7] - Quote
Can we get a netgun so we can catch Slaver Hounds and Furriers to sell as pets? |
![Creedair Talor Creedair Talor](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Creedair Talor
The Phoenix Federation
0
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Posted - 2013.03.16 22:25:00 -
[8] - Quote
Trust me you do not want slaver hounds running around. |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3181
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Posted - 2013.03.16 23:08:00 -
[9] - Quote
As cool as this would be, its too much work (developing AIs on top of the generation), and wouldn't effect gameplay enough to justify it. Since they would just die from 1 shot from our superheated-plasma or railgun bullets, and they wouldn't be able to hurt us in our high tech shielded armor, it makes their effect on gameplay pretty insignificant.
I did want wild animals populated on the planets before, but I realize having a wide variety of drone types in all shapes and sizes would make for better for battle. Here is my thread about variety in rogue drone types https://forums.dust514.com/default.aspx?g=posts&t=64048&find=unread
And I would add more factors to the generation, like number of limbs, number of eyes, length variables for various body parts, presence of other parts (like eye-stalks, crest, ), type of legs (slender like a cheetah's, wide like an elephant, bird legs), body types, patterns, bioluminescence (yes or no), body transparency, if it has a shell, patterns and markings.
Eventually I would like this, like in 2 years, but it wouldn't add to the game nearly as much as the vegetation generation would. |
![Mithridates VI Mithridates VI](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Mithridates VI
Tronhadar Free Guard Minmatar Republic
335
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Posted - 2013.03.16 23:13:00 -
[10] - Quote
What type of planet would be suitable for sharks with fur? |
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![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3181
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Posted - 2013.03.16 23:46:00 -
[11] - Quote
Mithridates VI wrote:What type of planet would be suitable for sharks with fur? Maybe what appears to be fur is actually sensory organs to better detect electrical signals (sharks have that sense), or it could be something like baleen to capture plankton. |
![J'Jor Da'Wg J'Jor Da'Wg](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
666
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Posted - 2013.03.17 00:07:00 -
[12] - Quote
I agree with KAGE, it doesnt present enough of a gameplay interest to spend the time. Besides, at the rate of current development, that would take 5 years of total focus on this to get it into game... lol |
![Charlotte O'Dell Charlotte O'Dell](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Charlotte O'Dell
Planetary Response Organisation Test Friends Please Ignore
48
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Posted - 2013.03.17 02:35:00 -
[13] - Quote
+1 for dinosaurs! |
![Terry Webber Terry Webber](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Terry Webber
Gothic Wars Consortium
52
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Posted - 2013.03.17 21:09:00 -
[14] - Quote
KAGEHOSHI Horned Wolf wrote:As cool as this would be, its too much work (developing AIs on top of the generation), and wouldn't effect gameplay enough to justify it. Since they would just die from 1 shot from our superheated-plasma or railgun bullets, and they wouldn't be able to hurt us in our high tech shielded armor, it makes their effect on gameplay pretty insignificant. I did want wild animals populated on the planets before, but I realize having a wide variety of drone types in all shapes and sizes would make for better for battle. Here is my thread about variety in rogue drone types https://forums.dust514.com/default.aspx?g=posts&t=64048&find=unreadAnd I would add more factors to the generation, like number of limbs, number of eyes, length variables for various body parts, presence of other parts (like eye-stalks, crest, ), type of legs (slender like a cheetah's, wide like an elephant, bird legs), body types, patterns, bioluminescence (yes or no), body transparency, if it has a shell, patterns and markings. Eventually I would like this, like in 2 years, but it wouldn't add to the game nearly as much as the vegetation generation would. You make some very good points. However, there could be animals that could withstand our weapons. They could have really thick skin that makes most of them ineffective. Also, the factors you mentioned pretty much fit into the body structure category.
PS: I've read your drone thread. Very interesting. |
![Rusty Shallows Rusty Shallows](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Rusty Shallows
Creative Killers
12
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Posted - 2013.03.17 21:58:00 -
[15] - Quote
Charlotte O'Dell wrote:+1 for dinosaurs! I want to shoot a dinosaur with a Forge Gun. Now that's good science fiction and meaningless violence rolled into one. |
![Terry Webber Terry Webber](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Terry Webber
Gothic Wars Consortium
53
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Posted - 2013.03.19 02:19:00 -
[16] - Quote
Any more good feedback? |
![Corn In TheSkidmark Corn In TheSkidmark](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Corn In TheSkidmark
Expert Intervention Caldari State
28
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Posted - 2013.03.19 02:35:00 -
[17] - Quote
Maybe some alien saber toothed crotch crickets? |
![Thranx1231 Thranx1231](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Thranx1231
CowTek
95
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Posted - 2013.03.19 02:49:00 -
[18] - Quote
Animals would only matter if their Deaths are rewarded in WP or ISK. Preferably both. Our normal method of Death From Above does not include Environmental Impact Studies, except for the resulting Impact Craters.
If not, just give me a Sea Of Reds to decimate along with all those that oppose us, the Immortal Mercs. |
![Breakin Stuff Breakin Stuff](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Breakin Stuff
Immobile Infantry
725
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Posted - 2013.03.19 12:36:00 -
[19] - Quote
Is it a bit much that I hope for giant wasps that lay eggs in logibros with devouring larvae that explode out and eat people nearby?
Killed by wildlife... |
![Terry Webber Terry Webber](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Terry Webber
Gothic Wars Consortium
54
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Posted - 2013.03.20 01:16:00 -
[20] - Quote
Breakin Stuff wrote:Is it a bit much that I hope for giant wasps that lay eggs in logibros with devouring larvae that explode out and eat people nearby?
Killed by wildlife... The game is rated T so this will probably not make it in the game. |
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![Terry Webber Terry Webber](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Terry Webber
Gothic Wars Consortium
57
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Posted - 2013.03.20 20:58:00 -
[21] - Quote
Any more feedback? |
![Terry Webber Terry Webber](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Terry Webber
Gothic Wars Consortium
57
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Posted - 2013.03.23 16:33:00 -
[22] - Quote
Does anyone support this or want to give feedback? |
![Terry Webber Terry Webber](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Terry Webber
Gothic Wars Consortium
57
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Posted - 2013.03.24 20:43:00 -
[23] - Quote
Any feedback or support? |
![Terry Webber Terry Webber](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Terry Webber
Gothic Wars Consortium
59
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Posted - 2013.03.26 19:49:00 -
[24] - Quote
Even though this might not be possible in the near future, it would be nice to have. Please post your support or feedback. |
![Dearh By HIV Dearh By HIV](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Dearh By HIV
Planetary Response Organisation Test Friends Please Ignore
0
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Posted - 2013.03.26 20:01:00 -
[25] - Quote
^ People will give you support or feedback if they care to... You bumping your thread to the top by asking for feedback over and over again is just a waste or your time...
Feedback: Come up with something else that matters more at this time.
Support: Good idea, but not something that is worth the DEVs time right now. Maybe bring it up again in 3 months. |
![Terry Webber Terry Webber](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Terry Webber
Gothic Wars Consortium
65
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Posted - 2013.04.28 04:20:00 -
[26] - Quote
There is an interesting article on the EVElopedia website about New Eden flora and fauna. With the system Clive and I mentioned, we could see these things come to virtual life.
Flora and Fauna - EVElopedia |
![bacon blaster bacon blaster](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
bacon blaster
Taiyou Corporation
16
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Posted - 2013.04.28 04:52:00 -
[27] - Quote
Giant fire breath rat, please |
![Terry Webber Terry Webber](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Terry Webber
Gothic Wars Consortium
65
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Posted - 2013.05.01 20:25:00 -
[28] - Quote
Any thoughts/opinions? |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3627
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Posted - 2013.05.02 02:19:00 -
[29] - Quote
Terry Webber wrote:Any thoughts/opinions? CCP may share your vision since one of their goals is to populate the mps with alien plants: http://i.imgur.com/WUnCYINh.png?1 |
![Terry Webber Terry Webber](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Terry Webber
Gothic Wars Consortium
68
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Posted - 2013.05.04 01:03:00 -
[30] - Quote
I saw that pic before but thanks for showing it, KAGEHOSHI. |
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![Terry Webber Terry Webber](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Terry Webber
Turalyon 514
288
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Posted - 2013.07.31 00:59:00 -
[31] - Quote
This might not happen anytime soon but any thoughts about this could provide great feedback for CCP. |
![ALPHA DECRIPTER ALPHA DECRIPTER](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
179
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Posted - 2013.07.31 01:16:00 -
[32] - Quote
On the forums everyday and yet never seen this thread till today.
ISK for killing wildlife but no WP as players would just stop going for the objective and kill a bunch of animals. Overall I like the idea a lot.
`Sigh. Just another fun game of DUST . |
![Sneaky Fletcher Sneaky Fletcher](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sneaky Fletcher
DUST University Ivy League
19
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Posted - 2013.07.31 01:35:00 -
[33] - Quote
Nerf wildlife |
![Terry Webber Terry Webber](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Terry Webber
Turalyon 514
292
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Posted - 2013.08.03 02:54:00 -
[34] - Quote
Bumping for support. |
![Terry Webber Terry Webber](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Terry Webber
Turalyon 514
297
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Posted - 2013.08.06 01:39:00 -
[35] - Quote
Any feedback? |
![Terry Webber Terry Webber](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Terry Webber
Turalyon 514
298
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Posted - 2013.08.08 02:28:00 -
[36] - Quote
Want more unique planets to call your own? This idea can help with that. |
![Terry Webber Terry Webber](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Terry Webber
Turalyon 514
311
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Posted - 2013.08.11 20:33:00 -
[37] - Quote
Wouldn't it be awesome to trick the enemy into provoking a ferocious, clone-killing predator to attack them? This idea can make that possible. |
![Shattered Mirage Shattered Mirage](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
101
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Posted - 2013.08.11 20:59:00 -
[38] - Quote
Bring this back up in a year or two... CCP is busy fixing **** right now; good idea though. |
![Welcoming Grave Welcoming Grave](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Welcoming Grave
Psygod9 RISE of LEGION
13
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Posted - 2013.08.11 21:02:00 -
[39] - Quote
I don't really see the point in something like this. It would just be irrelevant information to process on the battlefield (when fighting other players) or simply for eye candy.
Now if they released some type of 'bug hunt' mode... |
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