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Rusty Shallows
Creative Killers
11
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Posted - 2013.03.17 02:50:00 -
[1] - Quote
Aighun wrote:Like many things in Dust 514 they are so advanced they have gone all the way around the other side and become antiquated versions of themselves. They have technological "improvements" too. Just look at the badminton shuttlecocks that pass for Mass Driver rounds. It's hilariously ineffective. |

Rusty Shallows
Creative Killers
11
 |
Posted - 2013.03.17 03:09:00 -
[2] - Quote
Django Quik wrote:There are an awful lot of assumptions here, most importantly that gravity and atmospheric density on Dust planets are the same as Earth's. 16GN is not a measurement that would exist anywhere other than our own planet. Unless I missed something Pent'noir was referencing the energy (work) for change in position, not gravitational force.
But yeah it would be pretty elaborate to have a muzzle drop discussion for different planet densities. Different averaged gravities near a planetary surface would also change movement rates on clones, vehicles, don't want to even contemplate the effects on Dropships. |

Rusty Shallows
Creative Killers
11
 |
Posted - 2013.03.17 03:17:00 -
[3] - Quote
VicBoss wrote: So they are 80 GJ railguns that is 80,000,000,000 J
Work equals change in energy
Good thread VicBoss. Plus one.
Not to be a wet blanket here but is that 80GJ the energy put into the projectile or the energy used in the system to then move said projectile. If the later the amount would be less than 80 GJ. Probably significantly so.
Obviously the only way to be sure is for us all to get together with a railgun and experiment. That and rig a grill above the wire coils so we can grill up some Mongolian barbecue. |

Rusty Shallows
Creative Killers
11
 |
Posted - 2013.03.17 03:26:00 -
[4] - Quote
Fraceska wrote:Also air composition at that point. Not every habitable planet is going to have the same concentrations of gases. And what about inhospitable ones? How will all those gases effect a weapon? What is the atmospheric pressure of those worlds? Higher or lower wind speeds? Moisture content? All of that could effect how any weapon performs. It would be hilariously terrible if they included that much detail.
Quick this is a high pressure/gravity world got to change to lighter ammo and a heavy suit to be able to even move! Funny I know.
We must be on the same page. Including drag (from gasses) had occurred to me. For weapons it's generally insignificant unless said object is moving a ridiculous velocity (*cough* railguns *cough*) or said gas is particularly dense (gas giants at certain altitudes).
In total agreement with you Fraceska that too much science can be a bad thing. My opinion is too little isn't any better. Half the fun (and headache) is finding the balance. |
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