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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3179
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Posted - 2013.03.15 23:07:00 -
[1] - Quote
I want this game mode: https://forums.dust514.com/default.aspx?g=topics&f=730
KAGEHOSHI Horned Wolf wrote:This idea is inspired by the recent reveals regarding planetary conquest, and this image ( click it). Since planetary conquest will be based on eliminating enemy clone supply from a contested district, it would make sense to have a game mode centered around taking the supply of clones away from the defenders. This mode wouldn't just be limited to planetary conquest (I would like to see them in NPC battles as well), but it makes sense for planetary conquest. Here is the idea for the game mode: Clone capture: The attacking team starts with however amount of clones they bring to the district when in planetary conquest. When in a NPC-contracted battle, the attackers will have 100 clones.
The defending team has however many clones they have on the district. When in a NPC-contracted battle, defenders will have 100 clones.
Attacking team must get past the the initial defenses which include turret installations supply depots, and CRUs. All these defenses are controlled by the defense relays (making defense relays the 1st objectives).
Once the initial defenses are gone, the objective then becomes to hack a control center inside an outpost to open a hatch on the top of the outpost so the RDVs have access to the stored clone reserves. The defenders can capture the outpost again to shut the hatch.
When the outpost hatch is open, the attacker's RDVs will fly to there, and capture crates of clones; each crate could be 25 clones (or some other number).
The victory condition for both teams is the depletion of the other's clone reserves, but basically the attackers get the option of stealing clones from the defenders to gain an advantage.
Clone crates stolen in planetary conquest will yield ISK equal to the biomass of the contained clones for the attackers if the attackers are successful. If the defenders win, then the clones stolen will return back to the defender's district.
Thank you for reading.
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3179
|
Posted - 2013.03.15 23:22:00 -
[2] - Quote
Iron Wolf Saber wrote:Problem with most of the new possible modes is that they're not lore set.
Why capture the flag? Nuke it from orbit if it was that amarr damned important.
So you're going have to lore fit Most of these modes. I would like for you to post some game mode ideas on the feedback/requests section, you're quite well informed, and should know what will fit lore. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3179
|
Posted - 2013.03.15 23:56:00 -
[3] - Quote
Iron Wolf Saber wrote:KAGEHOSHI Horned Wolf wrote:Iron Wolf Saber wrote:Problem with most of the new possible modes is that they're not lore set.
Why capture the flag? Nuke it from orbit if it was that amarr damned important.
So you're going have to lore fit Most of these modes. I would like for you to post some game mode ideas on the feedback/requests section, you're quite well informed, and should know what will fit lore. I would but I haven't played these game modes yet in my head fully. What are your thoughts on my game mode proposal? |
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