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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
trollsroyce
Seraphim Initiative. CRONOS.
210
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Posted - 2013.03.15 08:40:00 -
[1] - Quote
I'd love a clarification this is not possible:
1) Corp / alliance of 1000 mercs buys initial clones and attacks a district. 2) Attacks 4 districts with newly gotten clones. 3) Attacks 16 districts with newly gotten clones. ... 8) Attacks 1000 districts with 1 player each, with newly gotten clones. Daily. Makes a truckton of isk from passive income each district. 9) sets an Oceania timezone as the only defense on each planet and just probability flips 1000 districts each day with 1 merc each. 10) CEO and newly formed Clone Monkeys (the poor sods who go through the clickfest to sell clones and attack districts) die of burnout and are replaced by new, in an exponentially growing pace. 11) humanity ceases to excist.
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trollsroyce
Seraphim Initiative. CRONOS.
210
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Posted - 2013.03.15 08:50:00 -
[2] - Quote
On a serious note, since there is just clones and no rare moon minerals to defend, there is no reason to own planets - just spam attack to get more and forget defense. This is a game of numbers and a horrible clickfest. |
trollsroyce
Seraphim Initiative. CRONOS.
210
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Posted - 2013.03.15 08:57:00 -
[3] - Quote
Pokey Dravon wrote:Ask the Romans what happens to empires that grow too large. Similar concept applies.
The thing is, an empire has logistics and infrastructure plus local identity. This is an expanding locus swarm driven by Clone Monkeys, exponential growth and no locality. The driving force is getting officer loot, passive income and exp by going 1 man afk farming over districts on a continuing basis. |
trollsroyce
Seraphim Initiative. CRONOS.
210
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Posted - 2013.03.15 08:59:00 -
[4] - Quote
Pokey Dravon wrote:Isn't the point to own planets because they produce clones which can be used in battle or sold for ISK?
Yes, and you get them fastest if you don't waste time on defense but just spam attack more. Having 10000 districts for 2 days is more isk than having 10 districts for a year. |
trollsroyce
Seraphim Initiative. CRONOS.
210
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Posted - 2013.03.15 09:03:00 -
[5] - Quote
Django Quik wrote:You've got the wrong idea - the clone count is not the same as merc count. All corps will only start with 100 clones, so will only be able to claim 1 district straight away. You generate more clones by owning that 1 district and can only attack another district when you have more clones. It doesn't make a difference how many mercs you have in your corps.
This is partially TRUE. The example of large corp is that the district flipping is capped by number of mercs, so its purely a numbers game. It was used as an example because of that. Clone growth is exponential until that cap is reached, after which it becomes cumulatively linear. |
trollsroyce
Seraphim Initiative. CRONOS.
210
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Posted - 2013.03.15 09:04:00 -
[6] - Quote
Django Quik wrote:Also, chances are that if you're only attacking districts with 1 merc each, you're going to lose all those battles.
Furthermore, post questions to the Q&A thread.
This is FALSE. It's probability based. |
trollsroyce
Seraphim Initiative. CRONOS.
210
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Posted - 2013.03.15 09:17:00 -
[7] - Quote
Django Quik wrote:trollsroyce wrote:Django Quik wrote:Also, chances are that if you're only attacking districts with 1 merc each, you're going to lose all those battles.
Furthermore, post questions to the Q&A thread. This is FALSE. It's probability based. WHAT!? It's not probability based - you still have to fight a corp battle when attacking a district.
If the distict is not owned, you don't. A large number of current corp battles are no shows, how would this change? |
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