DUST Fiend
Immobile Infantry
2041
|
Posted - 2013.03.14 22:43:00 -
[1] - Quote
It's just frustrating getting a high kill count, and watching others get even higher kill counts because matchmaking actively attempts to place new players against vets (or so it would seem). It gets annoying dealing with the same old lag, the same old stupid little glitches (disappearing nanohives and uplinks, odd grenade collision, impenetrable shields, to name a few). It's annoying watching CCP market to everyone like the game has been out for 3 years. It's infuriating knowing that you can get almost as much SP watching TV as you do for actually trying to help your gimped team.
Trust me, no one wants this game to succeed more than those of us who remember being slaughtered by swarm launchers, and are still around to tell the tale. It's just draining, feeling like there is virtually no progress. It just feels like a huge waste of time sometimes. |
DUST Fiend
Immobile Infantry
2053
|
Posted - 2013.03.15 00:03:00 -
[3] - Quote
Icy Tiger wrote:I disagree, never payed more than 2 bucks that was for UVT, and I haven't ever capped out, yet I kill better than most people, and have access to the best shields, SMG's, ADV snipers, tanks, and other stuff. You prioritize well, and it's mostly AUR to keep up once you're behind.
Mostly, 3 mill SP+ and you can almost always hold your own.
You say that now, but that's only because we still have a very small skill tree. Once that gets bigger and we get more advanced gear, that disparity will become abundantly clear. Don't get me wrong, I stomp people plenty fine right now, but that's just because most people in this game....just....damn are they stupid....
In about a year we'll be split fairly well between those who do and don't pay, since those who don't will be 50+ % behind those who do.
This disparity will only further increase as more modules and suits are added into the game. The paying player will have the freedom to branch out and experiment with new playstyles while staying at the top of the curve, where as the non paying player will be forced into a single (or very narrow) path if he wishes to keep on top of the curve.
It's not necessarily game breaking. You'll still get to play with others that don't pay, and hopefully over time the system will better split people by skill level, but as far as staying competitive against paying players in the long run, yea, good luck on that one. |