Rigor Mordis
Imperial Populicide Legion
5
|
Posted - 2013.03.20 00:34:00 -
[1] - Quote
Q1 When will the system expand beyond 250 districts?
Q2 Is it worth while to found a corp on Dust?
Q3 Will ANY other game modes be offered in the future?
I have read through this forum thoroughly and hope I am not asking anything that hasn't already been answered. I am asking these questions for the following reasons:
Q1-- I think 250 districts will be claimed by day 3. The larger corps will want to separate themselves as much as possible from the about 12 corps (DUST) that are the largest who will also probably distance themselves from one another. All of the corps in these 2 groups will undoubtedly form alliances with one another not to support each other from attacks by the other corps in this group, but to spawn camp on a larger scale the smaller corps without 10 years of EVE affiliations and the advantages of playing since the closed beta. To this point, spawn camping seems to be what skirmish is all about.
The smaller and smallest of corps who want to experience the promise of the expanded fun, will try to place themselves in positions of isolation if they want to waste their time and ISK. Because these positions will soon be taken by the advancing enemy with 500 members and all of the level 5 skills, or by complete idiots that have no desire to build with you but constantly force your corp into meaningless stalemates. I don't think 250 districts will lat a month before they are controlled entirely by 5-7 alliances of the largest corporations. Kind of like a MMO browser game such as grepolis.
Q2-- If the EVE tie in will have a significant effect on the planetary/district control aspect of the game, then it will be imperative for DUST corps to recruit and possess EVE players. This will be virtually impossible since EVE is 10 years old and most of the console Dusties have never even heard of it much less played it. EVErs are already in their established corps and have already made their ties with Dusties that know what they are doing. 1 reason I think closed betas are bullshit. Ultimately it sounds like those who are not affiliated with both games are going to be at a severe disadvantage on DUST especially if/when the economies are integrated.
It also appears that if one wants any hope of being any significance to the EVE universe and it's outcomes, they will have to join one of the "BCS" corporations as these corps will absorb the "small schools" and always dominate recruiting. Our corp is at 35 members now but we have had at least 20 come and go. Whether it be to larger, more established corporations, or just quit playing altogether, it is because of the exaggerated imbalance in the current build. The big boys with the big toys are always going COMPLETELY DOMINATE the guys with the slightly smaller toys. This imbalance just looks to transfer to the planetary/district control aspect.
Q3-- I think by offering some alternatives to being killed while spawning, or if you are on the fortunate side, killing those who are spawning, the chances of forming a real base for DUST would be greatly increased. A free-for-all and/or a last-man-standing game mode would be a good start. LMS could go on 3, 5 minute rounds where last man alive wins. In event of more than one, merc with most kills or WP wins. A Team LMS would also be a good option.
I see several ppl being turned off by lack of simple, good, FPS fundamentals, Bugs such as the terrain not being uniformly navigated and targets not taking damage is bad enough. But the real issue with this game is the gross imbalance of the haves and have-nots, and the spawn camping/redlining. I don't care who you are, being destroyed at a spawn, or being continuously picked of at the redline is not fun. In turn, if one finds participating in such acts to be fun, they have no balls in my opinion.
In all seriousness, if I am lucky, 1 out of every 10 battles that I participate in might be a fun, well-fought battle where both sides were equally matched and suffered close to the same number of casualties. 9 out of 10 though are just complete waxing by whichever side has the highest leveled skills/weapons.
I started out playing vigorously and I thought that this game had great potential. I wanted to be part of the beta in hopes that maybe could help form a really great game. After playing for a month and a half, I am not so optimistic. Quite frankly, what is here at this point is not good. Great ideas, great potential, but just not good. There has to be some alternatives not just for game modes, but for the complete rookies, mid-levels, and elite players to find an enjoyable and challenging experience.
Devs only need respond. Fanboys will not be acknowledged. |