Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
37
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Posted - 2013.03.14 20:23:00 -
[1] - Quote
In regards to possible EVE tie ins with the 3 buildings:
Cargo Hub - 100,000,000 ISK - Increases the maximum number of clones by 50%.
On Planet: The Corp or Alliance (maybe even base it on standings) who owns the POCO above the planet can store more PI products in the POCO 75Km3 instead of 37.5K and the Spaceport and other planetary storage is increased as well. If the district is lost, the POCO and storage facilities go into an Overloaded state, not accepting any more goods until enough space is made available. If the POCO is lost, good in space are lost, storage facilities will enter a Overloaded state.
In Space: Corps owning the POCO and district in a non station system have a kind of Corp Hangars which they can use to base out of. Items stored in this hangar while the district is lost, will remain planetside and can't be retrieved unless a new POCO is anchored. If this POCO has a different owner than the corp who wants to retrieve the goods, they'll have to pay export taxes according to the value of the goods stored and the export taxes set by the new owners.
Surface Research Lab - 100,000,000 ISK - Decreases the attrition of moving clones by 50%.
On Planet: Scanning Planets for Material Hotspots gets a boost for the Corp or Alliance (or base it on standings) members of 25%, making the perfect exploitation of planetary resources easier. Advanced PI production plants require 25% less CPU/PG to deploy.
In Space: Aside from the Planetary benefit, POS research times get a boost of 10%. This bonus is for all kinds of research so ME/PE/Invention and RE, due to the ability to unload some work to planetary labs, due to the nature of much of the research, it's not really effective to do so, as only basic jobs can be offloaded planetary due to atmospheric conditions adversely affecting research.
Production Facility - 100,000,000 ISK - Increase clone generation rate by 50%.
On planet: PI production gets a 25% cycle time bonus. This will cause material Hotspots to deplete faster.
In Space:
Gives POCO's 3 Production lines, these function the same as Equipment Assembly Arrays with some added bonuses. Production lines in the POCO get a 25% Production time bonus for Tech 1 Products and a 35% bonus for Tech 2 products (Compared to a standard POS equipment assembly array). This is because moon materials can be processed on the surface of planets, making it more efficient to build Tech 2 parts on planets and using a space elevator to freighter them up for further assembly in the final goods. If the POCO is destroyed the same rules as building items using a POS apply.
Since Districts are a lowsec and lower thing, giving some massive bonuses to PI when owning more than 3 districts and Production should spur more interesting gameplay for POCO shooters and Industrialists alike since the capturing of a POCO now gives more than just some PI Tax. It also gives Incentives for EVE pilots to try and be there to support their local Ground Soldiers.
It would be more awesome for Dust Corp Directors to put up Sell orders for the Clones in POCO's so EVE pilots can buy and traffic them into other systems selling them in stations to Dust corps who use them for invasions. |