Garrett Blacknova
Codex Troopers
2561
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Posted - 2013.04.20 17:06:00 -
[1] - Quote
Anmol Singh wrote:? math?? Well the first thing to know is that Sniper Rifles get a 195% damage modifier on headshots.
Even without taking any skills into account, 266 damage goes up to 518.7 - this means a fully-charged shot from a Charge Sniper is easily far beyond your ability to survive with only 320 HP.
Weaponry skill gives a damage buff, Sniper Rifle Proficiency (which can be trained after maxing out Sniper Rifle Operations) gives a damage buff and damage mods also improve your damage output. Each level of a skill adds to the previous. If you have level 3 in a skill that gives a 5% bonus, that gives 15% total. The different skill bonuses multiply together instead of adding though. Basically, instead of adding all the numbers together then adding that percentage to your base damage, each one is applied separately.
If you had 2 skills that give 15% extra damage, and a 10% damage modifier, you might think that will give you +40% damage, right? It doesn't. You add 15% for the first skill, then add another 15% to that result, then add the 10% for the damage modifier onto that figure to get the total.
Just to demonstrate how many people expect the numbers to work:
100 + (15 + 15 + 10)% = 100 + 40% = 100 x 1.4 = 140
That was not how DUST works. Below is how you SHOULD calculate your percentage modifiers:
100 + 15% + 15% + 10% = 100 x 1.15 x 1.15 x 1.1 = 100 + 45.475% = 100 * 1.45475 = 145.475
The above lists multiple ways to reach the correct results, just so you can figure out which option makes more sense to you. All the listed calculations are correct, and if you had skills at appropriate levels to get the numbers I used, and a weapon that dealt 100 damage per shot, that would be the correct method to calculate your weapons total damage per shot.
Using the numbers on the Charge Sniper Rifle, this ends up with the following:
Weaponry 5 (2% per level x 5 levels = 10%) Sniper Rifle Proficiency 5 (3% per level x 5 levels = 15%) No damage mods (3 to 10% depending on modifier used x 0 = 0)
266 base damage = 336.49 actual damage per shot. Higher than your 320 HP.
Now lets calculate headshot damage on top of that.
336.49 damage x 195% = 656.155
Even a standard Sniper Rifle with 190 base damage, and only Weaponry 3 with no other damage buffs will hit for more than 390 damage on a headshot. Add a Basic Damage Modifier and that increases to over 400 damage. |