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THEDRiZZLE Aqua teen
A.I.
0
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Posted - 2013.03.13 22:13:00 -
[1] - Quote
So I figured out the jist of the gek exile ect damage boost that causes them to one shot people I am a heavy not event snipers can kill me one shot in the head so I kno when sumones glitching they use three enhanced damage mods and sumthing else to cause the bug instead od 30 percent it bugs out to 33 and then 66 percent idk y bplz ccp fix this bullsh# |
THEDRiZZLE Aqua teen
A.I.
0
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Posted - 2013.03.13 22:14:00 -
[2] - Quote
Its complex damage mods I meen * |
Don Von Hulio
UnReaL.
129
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Posted - 2013.03.14 00:53:00 -
[3] - Quote
....do you even math? You are not getting one shot by AR's, i promise. Even if they did have all damage mods, they would have very little health and you should kill them very easily. If they are out of your range, too bad, you would've died regardless of what they had equipped.
You are probably being shot by more than one person, like 3 ARs or were hit by a Sniper and the AR finished you off.
L2P |
Sylvana Nightwind
Expert Intervention Caldari State
106
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Posted - 2013.03.14 02:05:00 -
[4] - Quote
It is display bug on fitting window. You still get penalties for stacking. |
KalOfTheRathi
CowTek
219
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Posted - 2013.03.14 03:12:00 -
[5] - Quote
Sylvana Nightwind wrote:It is display bug on fitting window. You still get penalties for stacking. Not according to the Devs last I heard. NO Stacking penalties are enabled, much less for the Damage Modules.They are supposed to some time SOON.
Do you have a link?
The OP is just doing the Kitten QQ Dance of the Whining New Berries. Maybe they don't recall or know about the Massive Nerf the ARs got. Since that wondrous over reaction by our very favorite set of Knee Jerks there frankly isn't That much difference between the ARs. If the Merc uses the Sights they are all within a very narrow band of damage. If you want to make ISK the solution is to use the Exile, damage mod(s), kick some butt and cash in. I know several Squad Mates that are using Militia weapons or Exile level equipment to boost their profit. Once AR related Skills are at or near their maximums any AR becomes a very potent weapon ... in the hands of a skilled operator.
Personally I never use the Militia version as it only has 48 rounds and a Heavy can rip you up before you get a chance to reload even if you found cover. Those extra 12 rounds have saved my clone many times.
If you are unsure just calculate the DPS for them from the lowest to the most expensive. It is very tight and the only difference is having a Sight that is usable or not. The Officer weapons are great but I have never skilled up enough to use them and the complaint was about the cheap versions, probably killing his proto or, at least, expensive Fit. |
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