bacon blaster
VENGEANCE FOR HIRE
3
|
Posted - 2013.03.13 21:09:00 -
[1] - Quote
Turrets, particularly small turrets, have some rather crippling problems.
Let's start with blasters. Large blaster turrets are fine. I see no need to muck about here, but then I am talking to CCP. No telling what fuckery they will unleash in the future. Small blasters, however, are a bit of a joke. Rate of fire's fine. Range is ok. Heating is what I would expect. Damage is pointless. One of my corp mates (I forget which one) said he calculated out the damage output of a high end small blaster and said it was comparable to a militia assault rifle. Now, I did not verify this as I do not know how module and skill bonuses stack, but having used it on infantry, I can readily see it. Also, having used it on vehicles, I can tell you that you're kidding yourself. Just get out and use av grenades. It's a vehicle grade weapon, but it does a sorry excuse for damage. But, I'm sure I'm missing something.
Next, Rails. Large do great damage. I've been on the receiving end of it. I can verify this. Small rails, once more, are worthless. First, and fore most, heating. I get three shots off before the thing over heats. That's it. Next, the damage is a joke here as well. You can one shot pop infantry if you can score a hit. Structures and vehicles, however, you are again, useless. Even if you score a hit. That brings me to the projectile physics. They are kind of wacky. If the hard point your turret is on moves even the slightest bit, your shot is going almost horizontal to what you were aiming at. I don't know what the logic is behind the physics they used here, but I cannot see such a weapon being used in the real world, purely because of projectile behavior. Unless the platform is absolutely still, I mean utterly stationary, you're not shooting what you aimed at. Combine this with no splash damage (that I've seen) the abysmal damage against anything not infantry, and the really fast overheat, and there is no point to this module, except to take up space and cpu/pg.
Next, Missile turrets. I honestly don't have much experience with this. I've seen the large one used against infantry, though not to great effect. The small one suffers the most same problems: crap damage, no splash, debilitating projectile physics. The physics do seem slightly better, but only slightly, and it doesn't over heat. I've hit buildings and vehicles before, but, again, weak ass damage. I've yet to score a hit on infantry, though landed them close and seen no appreciable splash damage. Over all, they too seem kind of worthless.
So, my summation of small turrets is that they don't seem like they serve any purpose, other than to cost money, cpu and pg. Maybe I'm missing something, and I hope I am, but that seems to be the case.
Another thing I wanted to mention was making some sort of an owner-override that would allow him to kick a blue out of his tank, or at least the driver seat? I see too many blue berries run off with someone's 1mil iso tank and get it promptly blown up. |
bacon blaster
VENGEANCE FOR HIRE
3
|
Posted - 2013.03.14 01:37:00 -
[2] - Quote
gbghg wrote:quick question, did your friend take skills into account when he calculated the damage for small blasters, because you can get some ridiculous bonuses, also did he allow for the fact that turret skills stack? and what level of blaster turret was he working off?
And you're right small rails are useless.
I honestly have no idea. I think I amditted it earlier, but I have zero turret skills. I know he runs a high end large blaster on his main fit, the sort that lets him take on other tanks like a beast and just generally beat the **** out anything that gets too close. His other fit runs high end blasters, and maybe it's 'cause I don't actually have skills, but I am not really impressed. I could do better getting out and taking them on with a sniper rifle at that range. |