Schalac 17 wrote:You seem to be another one of the people that have never used a lag switch and have no idea how they work. When a person has a proper lag switch their down stream is never effected. They are receiving all of the information that the server is sending to them. What the lag switch does is delay their response to the server so that they can move and shoot and then when the switch stops the delay it sends all of the information to the server at once. This is why you will see them teleport, or it will seem like they one hit killed you. Because all of the information that they sent in the last second or two is updated at the same time. To say that DUST is immune to this is foolish in my opinion.
As too the peer-to-peer model, it really doesn't matter for FPS as much as not many FPSs are actually all P2P. Most if not all of todays FPS are server-client, some have some elements of P2P, COD/Halo. Out of the 16 or so players in the match though one of them will be the server, which the game will select from connected clients based on pre-match tests for the best possible candidate. It is also a fluid relationship in games like COD as the server can and will be changed if latency becomes a problem or if a better candidate is found during the course of the round.
So you didn't read that part where I emphasised how DUST doesn't let that work, because your MOVEMENT is also handled server-side.
It doesn't feed you the correct information based on where your client wants to claim to be, it places you where the SERVER sees you.
A lag-switcher's tracking will be jumpy because a lot of data isn't being sent, because the server doesn't think they're in a position to need it. Also, they'll keep getting told by the server, "you're here" because the client hasn't told the server otherwise, and the movement that was "done" to that point is rewound. When they come out of the freeze, and send a stack of data saying "I did this, and this and this and this and this" the server sends back "Nope. Well, you can have that last one..." and basically tosses out most of the claims the client makes.
Nice try at showing me up though.