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Thread Statistics | Show CCP posts - 2 post(s) |
Dusters Blog
Galactic News Network
158
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Posted - 2013.03.13 22:48:00 -
[1] - Quote
have to agree with Bassmeant there. I sure hope FoxFour doesnt speak for all of CCP. Adding FF is simple and necessary. its all about deterring people from shooting teammates for no reason by making the penalties significant. we addressed it here: http://tinyurl.com/chzvsxt
a world where MD spam and orbital strikes still dont affect friendlies? no thank you very much. |
Dusters Blog
Galactic News Network
158
|
Posted - 2013.03.14 02:04:00 -
[2] - Quote
CCP FoxFour wrote:To be clear oh god no I don't speak for all of CCP, especially when talking about things that are not out yet or even announced.
With the game being free to play and instant battles not having and risk to them, at least not a guaranteed risk only what you want to risk, adding friendly fire to them presents a massive griefing opportunity and also a much steeper learning curve.
We have already announced that we are making changes to FW battles and to corporation battles. Corporation battles should indeed have friendly fire. If we get it to the point where people always have corporation battles available, instead of as they are right now where you have just one or two randomly around, then it becomes the players choice as to what level of gameplay they want to experience. The lower level nature of instant battles or the top tier nature of corporation battles.
Why sis friendly fire required in instant battles?
I read that link and saw nothing describing why friendly fire would be required in instant battles.
because its new eden, thats why.
because lack of FF contains none of the backstabbing and treachery this galaxy is known for. we just saw a game played at the highest levels [PFB vs STB] where mass drivers, shotguns and orbital strikes were spammed with no risk to teammates. thats COD worthy, not anything we should see in a game related to eve online. in that article we mention automatic fines in low & hi-sec of 10-50M ISK. we mention CONCORD bounties that would create a market for TKers as high value targets when they're in non secured space. we also mentioned kick or forgive and auto-kick thresholds. in a nutshell we mention creating penalties that provide a deterrent for team killing. most of all it goes against lore, in Templar One templar 3 malfunctioned and his clone was deactivated because of it. its our opinion that because of these reasons, FF must be on in every corner of new eden. |
Dusters Blog
Galactic News Network
159
|
Posted - 2013.03.14 11:27:00 -
[3] - Quote
The dark cloud wrote:If FF comes to public matches and im about to loose a skirmish cause we have 8 snipers in the redline sitting then i will get a shotgun, a LAV and do some patrolling on the borderline. And teach them what i think about the so called "learning curve". Snipers you have beeing warned.
without a deterrent u no doubt would do this. if each of these kills in high & low sec cost you 10-50M ISK from CONCORD I doubt it very seriously. If each TK earns you -100 WP and three gets your clone disabled would u still teamkill? more than the betrayal & backstabbing aspect, FF teaches persistence and discipline of fire. without it gameplay rewards shooting through friendlies with no regard with mass drivers, shotguns and the protection of allies with grenade force fields because they are immune to our explosive weapons. no FF rewards the casual style behaviors already mentioned but most importantly it allows orbital strikes to be spammed with no regard for accuracy.
lack of FF cheats the enemy when they are savvy enough to make a careless foe fire on allies. let the economy police null sec TKers by making them high value targets via bounties. When griefing for fun turns into being hunted by the best players in the game with locator agents we doubt very seriously that FF will run rampant. FF is a must. Police it and provide deterrents and it never becomes an issue. |
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