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Thread Statistics | Show CCP posts - 0 post(s) |
Sloth9230
Reaper Galactic
393
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Posted - 2013.03.12 18:31:00 -
[1] - Quote
Hey, I just met you, and this is crazy, but here's my shotgun, so respawn maybe? |
Sloth9230
Reaper Galactic
397
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Posted - 2013.03.12 18:54:00 -
[2] - Quote
Mr Pwnykins wrote:
I get the pro part of being a heavy, more health, big ass gun. But it seems the cons outweigh the good in higher tiers. Or have you not read the countless heavy threads in this forum?
Now you misunderstand me in the part that I am complaining about a heavy in particular. I am saying that ALL dropsuits should have some damage mitigation as you start getting into the higher tiers. Especially with the amount of SP that is being spent on them.
The higher tier heavies really do need a buf, but I don't think a damage reduction is the way to go... especially not for all suits. |
Sloth9230
Reaper Galactic
403
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Posted - 2013.03.12 19:19:00 -
[3] - Quote
Mr Pwnykins wrote:
Just as there are damage modifiers for weapons, the same should and could be done for suits.
We call them shield extenders, a complex one will reduce the damage from an AR by a whole 2 bullets. |
Sloth9230
Reaper Galactic
403
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Posted - 2013.03.12 19:27:00 -
[4] - Quote
Mr Pwnykins wrote:Sloth9230 wrote:Mr Pwnykins wrote:
Just as there are damage modifiers for weapons, the same should and could be done for suits.
We call them shield extenders, a complex one will reduce the damage from an AR by a whole 2 bullets. A whole 2 bullets from an AR can be 100+ damage but therein lies the debate of whether a person should use shield extenders/armor plates or complex modifiers in place of the shield extenders to put out the damage as fast as said opponent weapon. Actually, shield extenders win almost every single time, even with the broken damage mods. Disturbingly Board did the math. All though I think we are supposed to get resistance modules if I remember right. |
Sloth9230
Reaper Galactic
403
|
Posted - 2013.03.12 19:31:00 -
[5] - Quote
Mr Pwnykins wrote:Sloth9230 wrote:Mr Pwnykins wrote:Sloth9230 wrote:Mr Pwnykins wrote:
Just as there are damage modifiers for weapons, the same should and could be done for suits.
We call them shield extenders, a complex one will reduce the damage from an AR by a whole 2 bullets. A whole 2 bullets from an AR can be 100+ damage but therein lies the debate of whether a person should use shield extenders/armor plates or complex modifiers in place of the shield extenders to put out the damage as fast as said opponent weapon. Actually, shield extenders win almost every single time, even with the broken damage mods. Disturbingly Board did the math. All though I think we are supposed to get resistance modules if I remember right. Then that answers that. Resistance modules = damage mitigation. That was all I wanted to know. I don't think it's general resistance though, more like pick your poison, but ehh... I could be wrong. |
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