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Garrett Blacknova
Codex Troopers
1982
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Posted - 2013.03.12 18:40:00 -
[1] - Quote
Mr Pwnykins wrote:a scout with a shotgun
I hate dying on a heavy proto suit with 1200+hp to weaker players. Cut down to just the parts I want to focus on here.
What makes "a scout with a shotgun" a "weaker player" than you?
To get the kill, they need to have passed all the way through your optimal range, and they still have to land 3 shots on you at point-blank almost-melee range without letting you get a bead on them for the approximately 0.5s it takes to reduce their paper suit into a pile of scrap with something that used to be a body inside its swiss-cheesed remains. If they're too far, it can take 4 or 5 shots to finish a well-fitted Heavy with even a high-tier Shotgun. (Except the Breach, which is Proto vs. Proto, so again, fair enough)
If you let that happen, you're as bad as a tank driver complaining about AV when he's running without support. You screwed up, your enemy punished you for it. Heavies are the Scout's natural prey. You need someone to keep them off you, just like most front-line Assaults need someone to keep the Heavies from steamrolling through them. And just like all the AR guys need some friends with AV capabilities to keep the tanks from rolling through and wiping them out. |
Garrett Blacknova
Codex Troopers
1983
|
Posted - 2013.03.12 18:59:00 -
[2] - Quote
Mr Pwnykins wrote:Now you misunderstand me in the part that I am complaining about a heavy in particular. I am saying that ALL dropsuits should have some damage mitigation as you start getting into the higher tiers. Especially with the amount of SP that is being spent on them. Part of your complaint is that your Heavy suit was dying fast to a low-RoF weapon designed specifically for the range bracket you ended up in with no effectiveness if you managed to kill them while they were moving into position.
But in response to this part, I disagree. IF they add damage mitigation, it should be a baseline advantage to Heavies to help balance out the fact that they get shafted at higher tiers, because that IS a legitimate complaint. Other suits get better by a larger margin than Heavies do as you skill up, particularly when you consider the price of Heavy suits. They could, like they do with vehicles, add damage reduction modules as well. |
Garrett Blacknova
Codex Troopers
1984
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Posted - 2013.03.12 19:32:00 -
[3] - Quote
Mr Pwnykins wrote:Sloth9230 wrote:Mr Pwnykins wrote:
Just as there are damage modifiers for weapons, the same should and could be done for suits.
We call them shield extenders, a complex one will reduce the damage from an AR by a whole 2 bullets. A whole 2 bullets from an AR can be 100+ damage but therein lies the debate of whether a person should use shield extenders/armor plates or complex modifiers in place of the shield extenders to put out the damage as fast as said opponent weapon. But then there's the fact that, as fixed-value bonuses, Shield Extenders aren't subject to stacking penalties. While not currently working as intended, Damage Mods SHOULD be limited in that regard.
And I think it would be interesting to have a Shield Resistance Amplifier that reduces damage while your shields are still up, or an Armour Hardener that reduces damage to your suit's armour.
And I think it would be a good idea if, as I said, Heavies got a "built-in" bonus to damage reduction, just like Logi suits get a built in hacking bonus and Scouts get a built-in advantage to scanning range. At their current capabilities, though, Low-tier Heavies are about where they should be, so it should be a bonus that they gain as you skill up. Give (for example) a 3% damage reduction bonus on Advanced suits, and a 5% bonus for Prototype. Or 5% and 10%, maybe. I don't know. I'd rather see them brought into line with the other suits than over-buffed though, so I'm leaning towards a smaller bonus instead of a larger one.
But I DON'T agree with giving the other suits a passive bonus of this kind when they're already otherwise well-balanced within each tier. They used to have HP increased (both Shield and Armour) as you upgraded to the new suits, and that made a well-fitted Proto Assault more of a Heavy than a Standard Heavy suit could ever be. They NEEDED to make the advantage boil down to how you fit the improved suits, rather than the baseline stats being better. |
Garrett Blacknova
Codex Troopers
1999
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Posted - 2013.03.13 05:19:00 -
[4] - Quote
As people have already said, if you're skilling into the top-tier (insert any type here) suit before skilling up the MUCH CHEAPER FOR A REASON support skills that go with your fitting, then you're doing it wrong.
If I skill into Proto Scout and don't have any SPs invested in profile Dampening and Analysis, and I want to make a sneaky sensor boat fitting, it's my own fault that a guy who's trained the support skills first is getting better stealth and scanning results than me with the Standard Scout suit and less SP than I invested in upgrading to Proto. |
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