Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Delirium Inferno
Chernova Industries
48
|
Posted - 2013.03.11 05:28:00 -
[1] - Quote
What is everyone's opinion on which is better? I've delved a bit into electronics already thinking it was a no brainer, but lately have been thinking the extra speed and stamina may be worth the extra intel. I made an alternate character and was able to get the enhanced kinetic catalyzer right off the bat and definitely noticed the difference as I was able to engage and disengage enemies more at will than before, however I was placed into a match where my team was redlined so it was a bit hard to judge. Obviously my goal is to ultimately level up both so I can have multiple fittings, but what do you believe is more effective in general? |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1654
|
Posted - 2013.03.11 05:41:00 -
[2] - Quote
It just depends on the situation you encounter. I keep a speed fit, hacking fit, and stealth fit ready for every match I go into. |
WyrmHero1945
IMPSwarm Negative-Feedback
37
|
Posted - 2013.03.11 05:49:00 -
[3] - Quote
IMO electronic scout just because stamina is enough and speed modules only increase sprint speed, not walking speed which is more important for strafing. |
Delirium Inferno
Chernova Industries
48
|
Posted - 2013.03.11 06:07:00 -
[4] - Quote
Maken Tosch wrote:It just depends on the situation you encounter. I keep a speed fit, hacking fit, and stealth fit ready for every match I go into. But do you have them all maxed out? That's what I'm asking. I will eventually, but which is good at first?
WyrmHero1945 wrote:IMO electronic scout just because stamina is enough and speed modules only increase sprint speed, not walking speed which is more important for strafing. Yeah that's what I was thinking though the sprint speed still helps escape. Wonder if anyone here has complex kinetics and could give some insight. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
140
|
Posted - 2013.03.11 12:17:00 -
[5] - Quote
ummm....
Just skill both? It's easy and does not require that much SP?
Those skills are meh, really just used to support whatever your equipment, gear and weapons are. I like the sprint speed increases, but the stamina stuff is nice too.
You can also play around with the militia modules. It should give you some idea of what you might like to do. Right now there's not enough skills or mods to make a "electric scout" or "engineering scout". It's like one week of work, and all of the mods are free for you to use. |
Monty Mole Clone
Shiv M
16
|
Posted - 2013.03.11 15:37:00 -
[6] - Quote
iv nearly maxed out all the stealth and scanning skills, long range scan is the last one which is at 2 at the moment which lets me see anyone thru anything out to about 34 meters, at lvl 5 it will be close to 44 meters all on a militia scout suit with correct mods
dropsuit com, profile damp, profile analysis and long range scan will set you back nearly 2.5 mill sp mobility, vigor and endurance are next ont the list for me |
Delirium Inferno
Chernova Industries
49
|
Posted - 2013.03.11 17:20:00 -
[7] - Quote
0 Try Harder wrote:ummm....
Just skill both? It's easy and does not require that much SP? Clearly didn't read OP.
|
Bojo The Mighty
Bojo's School of the Trades
559
|
Posted - 2013.03.11 18:19:00 -
[8] - Quote
In my opinion, Biotics. Right now stealth has minimal use (we still have 8 v 8 corp battles and "small" maps) and a lot of the game is just strafing and killing so biotic scout FTCW (For the current win) |
Snaps Tremor
Red and Silver Hand Amarr Empire
44
|
Posted - 2013.03.12 00:28:00 -
[9] - Quote
For public skirmish electronics will let you engage on your terms, and with judicious use of radar and knowing when not to jump in guns blazing (my personal weakness) you'll potentially be topping the scoreboard every time, but since most people are speccing into pure assault meatcakes and ignoring profile you don't need to pump it super high to have a natural advantage over most of the field. I only have enhanced biotics as you do but like you say I'm definitely feeling the benefits of those and can't wait to see what I can do with complexes.
For corp matches as they stand, the small scale and high emphasis on maximum DPS squads really make them a difficult proposition for scout suits in general, no matter what path you take. Until the next major content update, neither is going to make you formidable vs a squad of four twitchy damage modded gunners with revives. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1660
|
Posted - 2013.03.12 03:57:00 -
[10] - Quote
Delirium Inferno wrote:Maken Tosch wrote:It just depends on the situation you encounter. I keep a speed fit, hacking fit, and stealth fit ready for every match I go into. But do you have them all maxed out? That's what I'm asking. I will eventually, but which is good at first? WyrmHero1945 wrote:IMO electronic scout just because stamina is enough and speed modules only increase sprint speed, not walking speed which is more important for strafing. Yeah that's what I was thinking though the sprint speed still helps escape. Wonder if anyone here has complex kinetics and could give some insight.
Electronics are great like the profile dampeners which give you a better chance at bypassing fortifications for starters. |
|
mollerz
s1ck3r Corp
84
|
Posted - 2013.03.15 21:56:00 -
[11] - Quote
I run a dragonfly with: 2xComplex Kin Cats - 9.7ms Sprint 1xComplex L Dam Mod - see flux nades 1xCompact Nano Hive (in case I need to powder my nose) Flux Nades - this has become pretty key. Taking out everyone's shields by flux spamming a group is awesome. And it sets you up on a level playing field for running a scout (player skill may vary ) vs assaults. Exile AR - free. The lesser GEK. With the Dam Mod very OP when your targets have no shields.
It's a really fun suit to run with and pretty cheap due to the BPO usage. But ti requires at least buying a merc pack and a starter pack.
Also- FWIW- I can't wait to run a scout vK.0 with three lower slots. 3 Complex Kin Cats makes me drool. |
Delirium Inferno
Chernova Industries
74
|
Posted - 2013.03.16 01:33:00 -
[12] - Quote
Snaps Tremor wrote:For public skirmish electronics will let you engage on your terms, and with judicious use of radar and knowing when not to jump in guns blazing (my personal weakness) you'll potentially be topping the scoreboard every time, but since most people are speccing into pure assault meatcakes and ignoring profile you don't need to pump it super high to have a natural advantage over most of the field. I only have enhanced biotics as you do but like you say I'm definitely feeling the benefits of those and can't wait to see what I can do with complexes.
For corp matches as they stand, the small scale and high emphasis on maximum DPS squads really make them a difficult proposition for scout suits in general, no matter what path you take. Until the next major content update, neither is going to make you formidable vs a squad of four twitchy damage modded gunners with revives. Unfortunately that's how it is with most shooters. Once you go competitive there are only a few classes that will really make any difference, while many remain obsolete.
|
Snaps Tremor
The Tritan Industries
48
|
Posted - 2013.03.16 04:18:00 -
[13] - Quote
Delirium Inferno wrote:Unfortunately that's how it is with most shooters. Once you go competitive there are only a few classes that will really make any difference, while many remain obsolete.
Well, the natural enemy of a single 'best' option is scope, and I don't think most of us would be here at all (including the devs) if we didn't expect the game to increase that scope as development continues. It's why Dust is inheriting more players from strategically 'wide' games like MAG than twitchy box shooters like Call of Duty. |
|
|
|
Pages: 1 :: [one page] |