Jathniel
G I A N T
71
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Posted - 2013.03.10 06:34:00 -
[1] - Quote
If friendly fire will be introduced, we'll need practical reasons for its use besides "the guy is getting on my nerves" and "i feel like griefing".
I did a search for "electronic warfare" and "infiltrator", and didn't really find this topic proposed before.
A skill or module that enables you to temporarily change your visible alignment. On the roster, you belong with one team in a match, but while in-game TACNET is reading you differently.
For instance: a scout shotty is attempting a flank on some hostiles. He engages his electronic deception module. He now shows up as a blueberry to the enemy's TACNET for the module's duration. Whether or not, he shows up as a red to the friendly TACNET I leave that up to debate.
People will figure out something is wrong when they see an objective seemingly being hacked by a blueberry. More skilled players will also take a quick glance at the roster to be sure of who their friends are, and will read their target's name before they shoot while in combat.
I think this element of confusion would be proper when friendly fire is introduced. No penalty is accrued for killing an infiltrator blueberry of course.
Thoughts? |
Jathniel
G I A N T
73
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Posted - 2013.03.11 00:00:00 -
[3] - Quote
gbghg wrote:If this happens every enemy nova knifer is literally going to become a backstabber, but this seems like it would add an interesting dimension to the game, and as madd said we should have a way to counter it, either through skills or modules, would make things more of a cat and mouse game between infiltrator's and their targets
Nova knives would be fairly practical to deploy, instead of simply being a novelty as they are now, imo.
Hagintora wrote:I would also add in Profile Analysis to this list of possible counters. If a Merc has Profile Analysis up to say, lvl 4 or 5, then he could tell if a friendly blue was really a red spy if he was within his suits scanner range.
Agreed. A check and balance should be implemented into the Profile Analysis skill. I'd make it directional. A player wanting to scan a suspected infiltrator blue dot, should approach and get within like 5 or 10 meters, and look directly at him. After a second or so, he will turn red for the player and his squad.
Literally a two second video describing the feeling. lol http://www.youtube.com/watch?v=2P5qbcRAXVk
madd greazy wrote:+1 OP, just some ideas of my own towards this, but I think overall it is a great idea.
Maybe the usefulness of the module on individual's would vary depending on sensor strength or other sensor modules.
For example: If someone turned on an active scanner module while an unfriendly bluedot (infiltrator), was around the infiltrator would turn up as a red dot as he normally would, until the end of the active scan. But if the infiltrator's module or skill affecting the infiltration effectiveness overpowered the active scan, the infiltrator would still turn up as a blue dot.
Also if a player's sensor strength is high enough, maybe their dropsuit would be able to independently overpower the infiltrator's module strength, revealing the infiltrator to that merc only.
The infiltrator would also be able to level passive skills or equip better infiltration modules to better the strength of his infiltration effect.
This is gold. It would be perfect if we had working active scanners! Or body scanners on the dropsuits. Like approaching players and vehicles, and seeing an animation where your character brings up the Neocom on his wrists, and starts tapping away during the scan. Make it a detailed scan, about 2 or 3 seconds in duration, without failure. An infiltrator will see the scanning player around the group and would try to run away.
As for your cloaking device, I agree. The scout suit would be the premiere infiltrator suit if it was exclusive for them, and this electronic warfare device combined with a cloaking device, and weapons like the nova knives, would quickly make a distinctive infiltrator gameplay-style.
It would be a specialization, just like playing Heavy or Sniper. Unlike cloaking devices, I figure this TacNet deception module would be much easier to implement in the short term. |