
Jathniel
G I A N T
71
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Posted - 2013.03.10 05:49:00 -
[1] - Quote
lol
ooooooh you should have seen it BEFORE we had the red zone!
You had tanks holding bases under siege right at the gates, and firing squads sitting under the MCC, quite literally within 2 feet of where you would land. Oh, and they could shoot forge rounds and missiles up into the MCC, and kill everyone with the splash damage. It was *bad*. lol
Imagine being on the overview map, pressing X to spawn in, your screen goes black, then suddenly you were on the overview map again.... Yeah it was that bad.
If you're having trouble with dealing with ranged pressure on the MCC. I recommend spawning at your auxiliary static spawn (if one is available), and take cover. Call in some armor, and plan your approach.
Most 'home bases' have enough cover to protect you from tanks and snipers. If not, then I guess more clutter buildings could be randomly added to provide more cover.
Because I feel your frustration, I've gotten angles on the enemy red zone, where I can kill folks that drop out the MCC OR spawn in their base instantly... usually not the point where they are totally unable to escape, but bad enough that I've felt guilty for doing it. |

Jathniel
G I A N T
71
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Posted - 2013.03.10 07:24:00 -
[2] - Quote
Rachoi wrote:they need some kind of MCC defences we can hop into for a short time to clear enough to clear the air around the landing spot.
i've been stuck against three tanks keeping the MCC drop and the aux spawn totally covered.
i've also been on teams that would use that tactic, and i never joined them, since that makes the game pretty much imposible to play, causing people to ragequit and leave for good. and the few times there are instillations in the red field, the other team goes out of their way to destroy them, and that is rather unfair.
This is where deployable installations would come in.
But that would mean an issue, where players would simply take over all objectives, then call down railgun and blaster installations on the enemy redline, automatically denying any and all counter-attacks. lol
That's my guess as to why player deployable installations have been placed on the back burner.
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