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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
492
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Posted - 2013.03.10 18:56:00 -
[1] - Quote
CCP needs to fix there numbers but keep damage where it is at. Otherwise you won't be seeing anything other then an armor tank on the field |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
494
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Posted - 2013.03.13 21:32:00 -
[2] - Quote
Caeli SineDeo wrote:CCP Phantom wrote:Just a quick update from our developers: Tank combat (Tank vs Tank) is getting investigated and worked on for the next update.
Your feedback already proved to be very valuable, but further constructive suggestions and experience feedback would be most welcome. Thanks for commenting on this thread. :) If the dev staff has any questions about my figures or would like me to try to test something else they are wondering about I am willing to put the effort in to make game play improve overall.
Or get ahold of Lazulian Sol, His math is better
Nerd fight commence |
slap26
Internal Error. Negative-Feedback
674
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Posted - 2013.06.01 06:11:00 -
[3] - Quote
CCP Phantom wrote:Just a quick update from our developers: Tank combat (Tank vs Tank) is getting investigated and worked on for the next update.
Your feedback already proved to be very valuable, but further constructive suggestions and experience feedback would be most welcome.
They obviously didn't read a damned thing in this thread
Edit: tanking is in the exact situation that was presented here. |
slap26
Internal Error. Negative-Feedback
676
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Posted - 2013.06.01 15:53:00 -
[4] - Quote
Horse Schitt wrote:Many people are only seeing the stats here. Tanking is more than just how many shots it will take to destroy another. A shield tanks by nature has to be faster and more manuverable than an armor tank. A shield tank should have the ability to disengage from a fight, depending on the situation.
I think CCP and others should look at World of Tanks or similar MMOs. Whoever wins doesn't always come down to has more tank or more damage. If a guy with a railgun/shield tank is 200m out from an armor/blaster tank, obviously the armor is going down. But what about a shield/railgun vs an armor/railgun?
Well. whenever I use railguns I always use a caldari shield tank. The shield tank allows for me to be faster, and get into a position (Usually above the target) where I can shoot at him, but he can't shoot me. This is how I think shield tanks are supposed to be. Fast, but not a brawler.
Something I notice is that people tend to treat their shield tanks as a brawler, which leads to them complaining on the forum. Now, let's look at EVE. If a guys using a kite fit is playing like a brawler, should CCP rebalance the modules or the guns? No, because they aren't playing to their advantages, which makes it easier for the enemy to take them out.
1) Armor tanks are faster then shield tanks currently.
2) An armor railgun will always beat the brakes off of a shield railgun.
3) In WoT you can bounce a shot, In dust if you hit you automatically do damage. So it does come down to who has more tank if the damage is so miniscule as it is now. |
slap26
Internal Error. Negative-Feedback
676
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Posted - 2013.06.01 19:43:00 -
[5] - Quote
pegasis prime wrote:My glass cannon gunlogi destroies way more tanks than I loose . 2 stacked dammage mods heavy shield repper compresed prototurret and bada boom im not giving away what I put on my other high slots but get inventive witg glass cabnins and youll start destroing everything.
Bring your fit into a high tier PC battle and see how well it does. This game needs to stop being balanced off of pub stats. The balance should come from PC battles |
slap26
Internal Error. Negative-Feedback
677
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Posted - 2013.06.03 15:18:00 -
[6] - Quote
CCP please balance |
slap26
Internal Error. Negative-Feedback
680
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Posted - 2013.06.03 23:37:00 -
[7] - Quote
ladwar wrote:slap26 wrote:Horse Schitt wrote:Many people are only seeing the stats here. Tanking is more than just how many shots it will take to destroy another. A shield tanks by nature has to be faster and more manuverable than an armor tank. A shield tank should have the ability to disengage from a fight, depending on the situation.
I think CCP and others should look at World of Tanks or similar MMOs. Whoever wins doesn't always come down to has more tank or more damage. If a guy with a railgun/shield tank is 200m out from an armor/blaster tank, obviously the armor is going down. But what about a shield/railgun vs an armor/railgun?
Well. whenever I use railguns I always use a caldari shield tank. The shield tank allows for me to be faster, and get into a position (Usually above the target) where I can shoot at him, but he can't shoot me. This is how I think shield tanks are supposed to be. Fast, but not a brawler.
Something I notice is that people tend to treat their shield tanks as a brawler, which leads to them complaining on the forum. Now, let's look at EVE. If a guys using a kite fit is playing like a brawler, should CCP rebalance the modules or the guns? No, because they aren't playing to their advantages, which makes it easier for the enemy to take them out.
1) Armor tanks are faster then shield tanks currently. 2) An armor railgun will always beat the brakes off of a shield railgun. 3) In WoT you can bounce a shot, In dust if you hit you automatically do damage. So it does come down to who has more tank if the damage is so miniscule as it is now. and because the repairer on armor are that better its a clear cut winner for armor.
true the armor repairer is superior to the shield booster. |
slap26
Internal Error. Negative-Feedback
680
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Posted - 2013.06.03 23:38:00 -
[8] - Quote
also if you check the ingame stats, armor tanks are faster then shield tanks |
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