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Zekain Kade
BetaMax.
955
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Posted - 2013.03.09 22:27:00 -
[1] - Quote
Having ambush game where one side has to fight up hill with almost no cover, while the other side spawns in a building complex.
The other team gets a massive sniper advantage, and a **** load of cover, while the other team gets NOTHING BT A FEW INSTALLATIONS?!
Wtf were you thinking when you made this OMIS map? The team that spawns on the low end will almost always lose. They cant hide, the cant rush, there is nothing they can ******* do because theres nothing for them !
Some of you will probably say that it isnt realistic to give the attacking team that sort thing. But guess the **** what. Gameplay takes priority over realism if the gameplay is terrible, then the game will fail. |
Zekain Kade
BetaMax.
956
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Posted - 2013.03.09 22:38:00 -
[2] - Quote
The 2 first replies did exactly what i said would ******* happen.
Gameplay> realism.
Having one side where there is no cover of anykind will lead to poor gamepay, which will lead to rage. Which willlead to people quitting. Fix your ******* maps. |
Zekain Kade
BetaMax.
956
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Posted - 2013.03.09 22:49:00 -
[3] - Quote
Gunner Nightingale wrote:I agree with the sentiment but at the same time it took me 5 seconds of reading to instantly think
LAVs and Dropships.
Yes AV could potentially blow them out of the sky, but again it comes down to knowing and recognizing the imbalance and coming up with a tactic.
A nice dropship and squashing those pesky snipers while dropping off a few MD's on top immediately turns the tables.
The question is can you successfully execute it? Clear sight for an advanced forge gun ruins that plan before the dropship hits the ground. |
Zekain Kade
BetaMax.
957
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Posted - 2013.03.09 23:18:00 -
[4] - Quote
Paran Tadec wrote:Zekain Kade wrote:The 2 first replies did exactly what i said would ******* happen.
Gameplay> realism.
Having one side where there is no cover of anykind will lead to poor gamepay, which will lead to rage. Which willlead to people quitting. Fix your ******* maps. This is eve. Grow up+get skills, or quit. you are an idiot. |
Zekain Kade
BetaMax.
959
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Posted - 2013.03.10 02:30:00 -
[5] - Quote
Aeryn Orpaul wrote:uplinks and flanking go a long way and typically will turn a match strongly in your favor There ae literally no words to explain just how stupid some of you are.
you cant flank if there's nothing for you hide behind, or to sneak into a potion where the enemy wont notice you.
There is almost no, or very little cover in all of the maps this game has to offer. There needs to be smaller bits of cover that people can hide behind, or crouch down behind. Something that waist high. No, I am not asking for a cover system like what Gears, or most of the other 3RD person shooters have. All I am asking if FOR SOMETHING TO GET RID OF THE MASSIVE SIGHT LINES IN THIS GAME.
You don't need to add in human made objects to help balance out the cover in the game. Just throw in some rocks, dead/ petrified trees. Something to clutter up the map a little.
Doing this would also stop the sniper spam on skim junction, as 70% of that map is nothing but open space.
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Zekain Kade
BetaMax.
963
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Posted - 2013.03.10 03:33:00 -
[6] - Quote
Buster Friently wrote:The maps aren't meant to be balanced.
There's going to be a lot of them :)
Homefield advantage is going to be a real thing in Dust. Yay for an intelligent shooter! Do you not understand what GAMEPLAY>REALISM ******* MEANS?! |
Zekain Kade
BetaMax.
963
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Posted - 2013.03.10 06:40:00 -
[7] - Quote
Paran Tadec wrote:Zekain Kade wrote:Paran Tadec wrote:Zekain Kade wrote:The 2 first replies did exactly what i said would ******* happen.
Gameplay> realism.
Having one side where there is no cover of anykind will lead to poor gamepay, which will lead to rage. Which willlead to people quitting. Fix your ******* maps. This is eve. Grow up+get skills, or quit. you are an idiot. translation: "I am too weak for the EVE/Dust universe so I must QQ to fill the tear-receptacles of my betters."
Heavies Under powered? Welcome to new Eden. Assault rifle able to out do everything? Welcome to New Eden. Assault Suit too good at everything? Welcome to New Eden. Dropships are like glass coffins? Welcome to new Eden Scouts too slow? Welcome to new Eden. Proto heavies too expensive? Welcome to New Eden. Nova knives useless? Welcome to New Eden. Mass drivers have too much splash damage? Welcome to New Eden. Maps are too open, and unbalanced? welcome to New Eden. Swarms take no skill to use? welcome to New Eden. AV nades deal too much damage? Welcome to New Eden Orbitals are too easy to obtain? Welcome to New Eden.
Every problem this game has can be excused with that phrase. Instead of ignoring the problem. Why don't we try to fix it?
Oh wait, we don't do that because it's not the "New Eden way."
Excusing an issue by saying "welcome to New Eden" is literally the same as saying "It's a beta" |
Zekain Kade
BetaMax.
963
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Posted - 2013.03.10 06:54:00 -
[8] - Quote
Welcome to New Eden. |
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