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Baal Omniscient
L.O.T.I.S. Legacy Rising
294
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Posted - 2013.03.10 03:10:00 -
[1] - Quote
Well damn. I PREFER to start at the north end (the lower altitude portion) of the Manus Peak OMS map... You make the enemy come to you, or run to a supply depot and snipe them until they do. That map is SO much fun from the north end, I just hate the north end in regular ambush. I prefer to be in the south or the south east next to the spires for the regular one. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
294
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Posted - 2013.03.10 05:16:00 -
[2] - Quote
Zekain Kade wrote:Buster Friently wrote:The maps aren't meant to be balanced.
There's going to be a lot of them :)
Homefield advantage is going to be a real thing in Dust. Yay for an intelligent shooter! Do you not understand what GAMEPLAY>REALISM ******* MEANS?! This is gameplay above realism. In DUST, you have a defender, AKA the the side who get's to fortify their position, and an attacker, AKA the side who has to adapt to the battlefield to capture the area. This is an important mechanic as it gives the defender a better chance of defending it's own property, and the attacker has to really fight hard to capture the area. It feels weird right now because we aren't actually able to capture anything in pub matches, but once the FW element is fully put in place and Null Sec is instituted, this will be VERY important.
TL;DR: Working as intended. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
298
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Posted - 2013.03.10 07:00:00 -
[3] - Quote
Zekain Kade wrote:Paran Tadec wrote:Zekain Kade wrote:Paran Tadec wrote:Zekain Kade wrote:complaints about people who did not agree unconstructive rebuttal to complaints blatant insult retaliatory insult complaining all issues in Dust as having the excuse of being in "New Eden, so HTFU" (paraphrasing), when in fact many of the issues listed are heavily debated to this day
Don't you love the internet? Such intelligence! So much maturity!
Anyway, those issues you listed are still being debated. The issue you listed here is the way it is supposed to work. One side defends, and to defend you need a fortified position. Since you are defending territory, that means you had it before your attackers ever arrived, which means you have the advantage of a defensible position. The attackers have to break that defensible position. It's how this game is meant to be played. They will probably add the type of maps you want eventually, most likely in an ambush setting or similar, but since this game is all about attacking and defending planets and districts, this is how maps are set up. It is by design, and as long as this game is about attacking and defending planets and districts, it needs to stay that way.
Not everyone gives the "welcome to New Eden" excuse for things being unbalanced, but this is one of those cases where that is what our side of New Eden is about. Attacking and defending. That's our job, and the maps reflect that.
That said, they do need more maps that are evenly balanced so you can have some even footing in ambushes since ambushes aren't really about taking territory so much as dwindling the enemy's financial resources. |
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