|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
|
CCP LogicLoop
Imperial Academy Amarr Empire
13
|
Posted - 2013.03.11 06:49:00 -
[1] - Quote
C6 will no longer be accessible in the release. However, we will see if we can reproduce this kind of issue.
Thank you! |
|
|
CCP LogicLoop
Imperial Academy Amarr Empire
16
|
Posted - 2013.03.13 08:39:00 -
[2] - Quote
Soozu wrote:CCP LogicLoop wrote:C6 will no longer be accessible in the release. However, we will see if we can reproduce this kind of issue.
Thank you! Thanks. I had the same issue today on the same map but different location... The culprit was either in F4, or F5... floating again. I seem to get the floating issues.... maybe it's me??
Are they floating while on terrain every time or on some other form of object, like the big pointy rocks? |
|
|
CCP LogicLoop
Imperial Academy Amarr Empire
17
|
Posted - 2013.03.15 02:13:00 -
[3] - Quote
2100 Angels wrote:CCP LogicLoop wrote:Soozu wrote:CCP LogicLoop wrote:C6 will no longer be accessible in the release. However, we will see if we can reproduce this kind of issue.
Thank you! Thanks. I had the same issue today on the same map but different location... The culprit was either in F4, or F5... floating again. I seem to get the floating issues.... maybe it's me?? Are they floating while on terrain every time or on some other form of object, like the big pointy rocks? From what I've observed, the terrain appears to look different looking up at the mountain from what it looks like when you're actually up there. Theres a couple of rocks that jut out that I've used to give myself cover which I can't seem to locate when looking at it... I've postulated that the hit detection issues in this scenario are related to the fact that shooters are actually hitting terrain and not the sniper, however as the terrain is transparent it looks like there is a floating sniper behind no cover. Just a thought.
This might be an artifact of the Level Of Detail system. As you are further away from terrain and other objects, its level of detail goes down. So the other players and objects are on the collision of the full detail spots for them, but you are are seeing the low level of that detail, which will not always match up.
I'll ask around about this, and see if it is intended that the LOD does not change when you view through a scope. |
|
|
|
|