DAMIOS82
Seituoda Taskforce Command Caldari State
5
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Posted - 2013.03.10 21:36:00 -
[31] - Quote
I personally snipe alott, either that or a logi with mass, sometimes even heavy but there to underpowered atm in my oppinion. anyways cost wise there fine. If i get shot ones with an advanced or proto suit, strapped with a ishukone or kalakiota rifle. then cost wise i would just break even, based on an average of 20 kills. So if i loose 2 or more, what sometimes does happen, from countersniping. that i'm allready loosing isk. if i switch to something lower, then i would be making profit. Most snipers you see only use lower tier weapons, after all why bother if a militia does the same as a proto. But that not only effects sniper rifles, it apply's to all weapons. Atm AR are the go to weapon, since they are very powerfull. to powerfull in my oppinion. but atleast when i get shot by a gek or duvolle, i think ok its an advanced/proto weapon so ok. but a lower AR has nearly the same effect kill wise. Same goes for a normal hmg, it will take you down just as easy as a boundless or six-kin. shotguns the same, etc. So the reall problem is not so much what you get shot with, but more what you get shot with. As long as militia and lower tier weapons have the same fast death effect as advanced or proto gear. then nothing changes. Offcourse one could argue that there is a difference and yes there is, but it's minimal. However as long as that does not change, then no one will want to go for better gear, so that they could actually make an impact. Offcourse then the nerfers will cry that rifle is to powerfull or that one. But then CCP should make sure that either people get put in the right battle based on gear or SP level or that they can choose there difficulty level so to speak, a sort of training ground for newbies. Atleast that way if there is a difference and someone decides to use for instance a militia sniper rifle, it would take many shots before someone goes down, instead of someone using an ishukone and a two shot death. Same goes for AR, HMG, etc.
There is btw a rifle that i personally believe is in the wrong skill level and that is the Charge sniper rifle, allthough it a very slow shooting rifle, the damage it does is comparable with prototype weapons and therefore should only be available to skill level 4 or 5 in sniping, in my oppinion and not level 1 or 2.
So my point beeing People can whine as much as they want about snipers, but they are doing exactly what they are meant to do, which is kill from a distance. just like each and every other class is just as OP in whatever it is that they like to do. And each and every class requires it's own tactics to deall with. If people choose not to addept to that, then they have only them selfs to blame. But like i said above, the main problem lies in the weapons tiers and the damage they apply.
As for rewards they should be based on ones effort for contributing. If i kill 20 with a sniper rifle, i'm contributing just like anybody else, atleast for depleting there clonevat. If i choose to just run objectives and hacking, the same apply's. The more one does the better the rewards should be. But there is no difference between 20 kills with an AR or 20 kills with a Sniper. 20 kills is 20 kills. |