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iceyburnz
Crux Special Tasks Group Gallente Federation
312
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Posted - 2013.03.09 11:50:00 -
[1] - Quote
So don't complain about snipers. Its really not thier fault.
Its CCPs game design. You can't blame people for choosing the path of least resistance.
With a sniper you can fight with almost no attrition(Death), which in turns saves you money, you always end up with a profit both in terms of Isk and the 'all important' K/D ratio. This means you can afford the best equipment and still project force across the battlefield without fear of losing too much 'pro gear' because you're way behind the action. Counter snipers? Please. A sniper dies once, then repositions themselves with view of the enemy while blocking the view of the enemy sniper.
There is a competative social aspect too, well e-peen really. Some players are capable of high kills and low deaths scores running and gunning about on the battlefield, these guys are the twitch super stars. Sniping gives this illusion of this leetness without actually needing the skill to back it up:
"Oh look I came second place after that guy with 34-1 running about in assault with his gek and an organised squad. I must be awesome"
Okay, yes being a good sniper does require some skill. But I'm not talking about that Im talking about joe average running to sniper after they realising they die a lot playing assault/heavy/cqc scout. And I would argue the skill required is much lower than required to be Mr John Q Kickass.
I'm not really sure how to counter the goto sniper culture. I've suggested doubling the cost of all sniper rifles. Removing the militia BPO might be a good idea (arbitors can still keep thiers - mainly because the suit sucks). It might be a non-issue once corporations become more than an intresting side note and we have district warfare.
Do you agree? Disagree? State why.
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iceyburnz
Crux Special Tasks Group Gallente Federation
312
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Posted - 2013.03.09 13:44:00 -
[2] - Quote
Some really good points raised so far.
Being a sniper is definately too easy, and as a result its impacting on the way others play the game. There is a danger public games will reach a critical mass of snipers. As more new players die to sniper there going to think "why should I die here when I can snipe too".
On reflection and reading the three posts above I think the issue is with the game as it stands at the moment is three things:
1: Sniping is too isk safe, sniper rfiles definately need a cost increase, so a death is worth the same as 5 deaths as any other class.
2: Its too easy to get kills as a result of the environment. Lots od wide open spaces anf the fish bowl valley maps favour sniping. LAVs are too fragile to be the go to personell carrier, that and you can't fit a full squad in one. We need a better tranport veicle.
3: Again environmental; I played the orginal planetside for years. Sniper were there and even the solo sniper was useful, but never seemed unbalanced because if you gave away your position you where instantly close air support bait. This coupled with the fact that there were decent indoor spaces meant snipers had a use but if you wanted to take objective you had to get dirtty with the rest of the grunts. In short: we need better indoor spaces, beyound the one room at CP A or B depending on which map you play.
Disclaimer: I know its still a beta, and I know environments will be iterated upon. But I think its good to get discussions like these out in the open do help steer direction. If someone thinks there is no issue with the sniping class in general, they are not playing the game enough to have experienced the "one man standing phenomenon" when you die to a hail of fire from an organised squad and then you realise the reason you don't have any back up is everyone else is on a mountain taking inadiquate potshots at tanked heavys.
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iceyburnz
Crux Special Tasks Group Gallente Federation
315
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Posted - 2013.03.09 20:22:00 -
[3] - Quote
Chojine Dentetsu wrote:People always complain about something they cannot 'seem' to defeat.
Teamwork = dead snipers.
Dust is all about the teamwork.
If you're not prepared to work together, play CoD, and that isn't a trolling comment, it's my honest opinion.
Yes, hill camping snipers are an annoyance, but they are also predictable.
Every action has an equal and opposite reaction.
The real problem is the fact that players refuse to focus their efforts on killing snipers and instead focus all efforts onto objectives.
While this will win the match, it will not kill the camping snipers.
The phrase, I believe, is that you cannot have your cake and eat it.
Put time into actually practicing sniper hunting, instead of constantly running across the same open ground from the same spawn points and dying, then venting on the forums.
My two cents.
Again, my comment is in no way meant to anger anyone, it's just a point of view from playing Dust.
You seemed to have missed the whole point of this thread.
This thread isn't "OMG snipers are overpowered" QQ, "they win all the time because they are so leet and untouchable"
The thread was created to address 2 main issues:
a) Most new players are running to sniper because its heavily incentivised in this game, with little cost and great rewards.
b) A team with half the players hanging out at spawn trying to take potshots and people out of range isn't fun to play with.
Its not really about 'hunting snipers' its about snipers being the perfect way to play dust. And by perfect I mean, score high with little risk. Teamwork isn't an issue, infact its only ever been mentioned in a positive context. And you say people don't want to focus on killing snipers, what? The point is to win the match, what do you expect people to do?
I think you might be on drugs.
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iceyburnz
Crux Special Tasks Group Gallente Federation
317
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Posted - 2013.03.09 21:42:00 -
[4] - Quote
Johnny Guilt wrote:Dislike button
Snipers are fine stop trying to funnel the game so everyone just ends up playing frontline roles
Snipers are fine. Nobody is saying they arn't but there is a logistical unbalance that needs to be addressed.
In my opinion though it's the same as people who sit at the back and do nothing for SP and isk. Only they have a dropsuit and weapon designed to occassionally get some extra cash.
And thats fine.
Only the game encourages EVERYONE to do this, at least in instant battle. Everything should have consiquences, sniping has the least attritional consiquences of all the classes.
At the very least sniper rifles should have thier costs increased to counter balance thier relatively low risk. You can still snipe, it should just cost you more to do so, in terms of isk. |
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