Jikt Terlen
Certificate of Participation
6
|
Posted - 2013.03.08 22:29:00 -
[1] - Quote
Kas Croixe wrote:Coleman Gray wrote:If your team lets itself get redlined it deserves it frankly, can I assume no one on your side squaded up? no form of directons given and everyone just sorta moved about doing whatever? I was in the only squad on the team. we got one order given the entire match, in the last 5 minutes, to go and recapture A. It went unheeded. so we deserved to be curbstomped because we're newer in the game, and can't field tanks, and can't use high-level weapons and suits? **** right off. I'm not saying we should have won, but christ, at least make it feel like we even stood a minimal chance.
Yep, this describes about half the games at this point. The issue is that there is no matchmaking, which probably made sense in closed beta but not so much now.
On one hand, I find it both funny and sad to see the winning team not just dominating but going on to utterly humiliate the other side, with multiple high-level tanks, repeated orbital strikes and so forth. On the other hand, what else is there for them to do? It's boring no matter which side you're on. If you're losing, there's no reason to even spawn in, as you're just going to be fodder. If you're winning, there's nobody even on the field to fight most of the time, so you go looking for red dots just out of boredom.
In addition to matchmaking, there's a lot CCP could do to encourage and streamline team coordination. As it is, I never hear random team chatter -- I have literally heard it once. If you put everyone in a single team-wide chat channel automatically, which you can opt out of if you want to just talk to your squad, and switch it on by default, people will eventually start working together.
For the people who are all "lol your tears are delicious" -- if you actually want a challenge and a fun game, and not just mindless farming to get more SP and ISK which you can then spend on more farming, you should be encouraging ways to keep the other side in the game. I find it boring as he|| to be in a skirmish game where the other side is redlined and utterly squashed, there's nothing to do but kick them when they're down. I'm not interested in being a playground bully, what's the point? Any kind of competitive game, even if it means a mechanism of getting the other side back in the game, is better than a pubstomp. |
Jikt Terlen
Certificate of Participation
7
|
Posted - 2013.03.09 01:15:00 -
[2] - Quote
BASSMEANT wrote:LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
Eloquently stated. Let me try and spell it out for you: nobody, including and probably especially you, was born being omgsuperawesome at any game. I realize you probably don't care if anyone who isn't already in your little clique ever plays Dust again, but if the games are set up in such a way that it's very difficult for new players to stay on the field long enough to get better at it, it's not likely to attract much of an audience. The issue is NOT that people get dominated by better players. Practice getting your face destroyed is how you get better. The issue is that it's too easy to tip Skirmish games to a point where there is zero chance for the losing side to come back, and no amount of stunning gunplay is going to turn the tide.
This is a fixable problem, but there is obviously an entrenched playerbase in Dust that has established its position and doesn't want it threatened. It's hard to imagine what some of the bigger corps even get out of the game at this point, pulling on their proto suits, rolling out their tanks with zero threat of being killed, settling in for another 35-0 game against yet another Kindergarten class. I guess that's "fun," or something. I personally would like to see the game grow instead of stagnate, but obviously you disagree. I guess we'll see in time which side CCP falls on. |