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Riffix Dathmor
Crux Special Tasks Group Gallente Federation
3
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Posted - 2013.03.08 00:40:00 -
[1] - Quote
Seriously, it's 2013. This game needs a kill camera.
If you don't know what I mean, here is an example.
Basically, after you die you get some information about how you died.
Kill cameras provide invaluable information because they help you understand how you were killed. This makes it MUCH easier, especially for new people, to learn how to play and what you can improve on. I feel like if you are going to release a shooter these days you need this or something equivalent.
Right now, you are just begging for people to try your free-to-play, silly-complicated game, get killed a few times without ANY clue how it happened, and then leave for something else that's easier to get into.
Sure, you get additional intel but other games have proven that that just isn't even really detrimental to gameplay unless you want to camp a spot the entire game...
Sure, this might be a little immersion-breaking but the whole death/spawn process is in this game so that can't be a concern.
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Riffix Dathmor
Crux Special Tasks Group Gallente Federation
3
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Posted - 2013.03.08 21:56:00 -
[2] - Quote
Dominus Fatali wrote:There is no need for this. Any competent team will be able to counter the enemy who killed you in whatever manner. Snipper? Call out their position as they shoot you and have a friendly pick them off. Shotgun? Let the team know to stay back and avid close quarters. So basically, your argument is "People in established, well-organized teams should have no trouble playing the game." That's not what I was talking about but thanks for that.
KalOfTheRathi wrote: What in the world does the year have to do with this? Not to mention that it is hundreds of centuries in New Eden's Past.
I was making a point about releasing a multi-player shooter game in 2013 when even Halo now has a kill cam. Shooter game design has evolved and while damage direction and a kill feed were fine 10 years ago, pretending that is all you need today is not.
The point is that CCP has chosen a free-to-play model which needs to be competitive to succeed. Especially when it is 3x more complicated than your average shooter. You can't just sit back and count the money players spent on the up-front cost to own your game, regardless of whether they play. Free-to-play means anyone can try your game without any cost commitment. But this also means that if they don't have a good time early on, they will move on just as quickly. Which means they won't pay and your game dies.
I'm not saying they need to do X just because another popular game does it. But I am saying that other games do things (and become popular) for a reason and in this case the reason is because when playing a shooter that has a lot of elements to it, understanding how you died is of paramount importance to negating frustration. Frustration is what leads to people not enjoying your game.
I'm not even saying is has to be a kill cam specifically, but you DO need to get more information and the kill feed and directional info does not cut it in this game. Not even a little bit.
Maybe you get a top-down heat map of the battlefield indicating from which places what amount of damage was done to you. Maybe you get a cam view of the kill from the POV of the MCC or another teammate. There are many ways to solve the problem, including "lore-friendly" ones.
Arguments about the feature taking dev time are irrelevant. Dev time needs to be spent on things that make the game fun and viable and this is one of them. |
Riffix Dathmor
Crux Special Tasks Group Gallente Federation
3
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Posted - 2013.03.11 19:15:00 -
[3] - Quote
The-Last-Ninja wrote: You say it would reduce frustration, but I say it would cause more frustration. People would just get upset over seeing lag and imbalance and just having "unfair deaths" in general.
No offense, but your logic is just plain wrong. I can only conclude that you've never played a game with a killcam because this is the opposite of what happens. Killcams help you understand exactly how you died and reduce the ability for people to claim that someone was cheating or what they did was unfair. When someone kills you through what you think is adequate cover and you are ready to scream "cheat! wallhack!" and then you see from their perspective that you had backed up too far and your ass was hanging out to get shot, then you know what you did wrong. I'm not even sure how a killcam would show people lag and imbalance in a way that would make people upset. It shows you exactly how they bested you including what they did and saw. There's nothing more fair.
The-Last-Ninja wrote: It's pretty saddening if a gamer is soft enough to not have fun just because there isn't a killcam. If this is the audience all these developers and publishers are trying to cater to, it's no wonder the majority of shooters are boring now.
Properly balancing the game and making sure it runs smoothly in regards to performance and latency will reduce frustration. I really don't see how a killcam will reduce frustration. If the lack of killcam really bothers you, I suggest you eat some spinach. It's just an unnecessary addition for weak players. There are much bigger issues with this game than the lack of a killcam.
Thanks Popeye, I guess everyone should just HTFU or leave Dust 514. Don't worry, if it stays the way it is they will.
Yes, performance and latency should be addressed but that isn't the same category of problem. This is a game design/user experience problem I am talking about. I'm talking about a core mechanic and there isn't anything more important.
Again, I'm not saying it needs to be a kill cam specifically, but you need more info. Directional info and kill feed are fine for arena shooters. But Dust 514 is much more complex than those games. CCP intentionally created a game that doesn't even have classes and people can fit all kinds of different ways. This means you can be defeated by other players in a multitude of ways that aren't really obvious if you only know a general direction and what weapon they were using.
For example you don't get percentages from different people, you only see the killing blow info. So you can see that you got "killed" by a militia assault rifle even though 90% of the damage was done by a sniper. Planetside2 does a decent job of this with their kill screen that shows class, weapon, and percentages of up to 3 people.
You can get killed by someone who is right above you but your directional indicator doesn't tell you that.
You can get killed from a grenade that came from ANYWHERE and you wouldn't know.
You can duel with someone who is using the same weapon as you and you get more hits of them and still lose.
Like you said, the Mag system was at least a little better at that. Dust 514 needs help when it comes to the death system so maybe they could incorporate something like that which would at least be a little better.
I suggested kill cam because it really is an easy way to make things clear. If someone has a better suggestion let's hear it.
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