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Jetteh22
DUST University Ivy League
1
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Posted - 2013.03.07 22:50:00 -
[1] - Quote
DusterBuster wrote:d. Spawn camping is currently an issue. There are multiple threads on this issue that provide good ideas. In conjunction to some other fixes though, a few things that could help prevent this would allowing people to actually see the spawn point before they spawn on it. For example, when you die and choose to respawn, you should be able to scroll through a list of the available spawn points, and each one you hover over should have a camera over looking the spawn point so that you can see exactly if anyone is camping that point. You should also be able to spawn directly on squad members. Finally, you should have a few seconds of invulnerability as a last line of defense. This will be deactivated if you fire or use equipment.
That is all for now. If I receive any good suggestions or criticisms, I will edit the above or add more points. Please check out some of the other threads in the series as well, and provide feedback or support to those. Thank you.
I like the idea of spawning on squad members. I think a good route to go about this would be to have some kind of module that anybody can put on their dropsuit (maybe low power module or whatever). Then whenever you can spawn you will be able to spawn within X meters of that person. It would make sense for whole squads to have it installed but at the same time it's give and take - you get the ability to have your squad mates spawn next to you but what do you lose for this ability? |
Jetteh22
DUST University Ivy League
23
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Posted - 2013.03.17 16:06:00 -
[2] - Quote
DusterBuster wrote:Jetteh22 wrote:DusterBuster wrote:d. Spawn camping is currently an issue. There are multiple threads on this issue that provide good ideas. In conjunction to some other fixes though, a few things that could help prevent this would allowing people to actually see the spawn point before they spawn on it. For example, when you die and choose to respawn, you should be able to scroll through a list of the available spawn points, and each one you hover over should have a camera over looking the spawn point so that you can see exactly if anyone is camping that point. You should also be able to spawn directly on squad members. Finally, you should have a few seconds of invulnerability as a last line of defense. This will be deactivated if you fire or use equipment.
That is all for now. If I receive any good suggestions or criticisms, I will edit the above or add more points. Please check out some of the other threads in the series as well, and provide feedback or support to those. Thank you. I like the idea of spawning on squad members. I think a good route to go about this would be to have some kind of module that anybody can put on their dropsuit (maybe low power module or whatever). Then whenever you can spawn you will be able to spawn within X meters of that person. It would make sense for whole squads to have it installed but at the same time it's give and take - you get the ability to have your squad mates spawn next to you but what do you lose for this ability? While I like the idea of it being tied to a module (I think pretty much every aspect of this game should be tied to one item or another), in this case, I think anyone that plays in a squad will end up choosing to equip this item. In that case, would it not be better to just have it a default ability? I am thinking along the same lines as magnum ammo was in Bad Company 2. Magnum ammo increased your damaged, and if you ever played that game you would know that everybody used it. So why not just increase everybody's damage by default, and let us use something else instead? I don't know how this would work out though, perhaps you are right. Thanks for your feedback!
Well I was thinking if it was tied to a module it may be something that only the squad leader would want to have. I don't see the point in every single person in the squad having one so it would make a little sense to me that if the squad leader has it that would be good enough. He will lose whatever bonus he currently has in that module but gain the ability to let his squad spawn in wherever he is. Really, squad members should be staying together and close to the squad leader anyways unless he says otherwise so I think that it would be better in his hands anyways.
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Jetteh22
DUST University Ivy League
30
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Posted - 2013.03.17 18:00:00 -
[3] - Quote
DusterBuster wrote: So do you think it should be a leader-only ability? He could be the designated spawn-point, just like there is a designated fleet-booster in EVE?
Gameplay wise, it would add a new dynamic, and make it much easier for squads to stick together. If a squadmate dies, he could simply spawn back on the leader, instead of getting stuck at a faraway objective, cru, or drop uplink. It also has the possibility of phasing out the drop-uplink though, because unless the squad leader gets wiped out there is no need for it. This does not stop the usage of spawn beacons in BF3, but who knows how it would work here.
I like your where you are going, but still think this needs to be ironed out a little more though.
Hm. Really wasn't thinking it should ONLY be a squad leader only ability but I just assumed that it would be best suited for squad leaders. I didn't think about the drop uplinks. Maybe there really isn't a need to spawn on another player - especially if somebody in the squad is throwing down drop uplinks. That may be the best thing. |
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