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Thread Statistics | Show CCP posts - 1 post(s) |
Beren Hurin
OMNI Endeavors
215
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Posted - 2013.03.07 16:28:00 -
[1] - Quote
1. Extremely low security status means he is going around killing people probably in lowsec, and likely killing their pod as well which gets you a bigger security hit. He also can't chase you into a .5 or higher system and still be safe. Also, I think it means he is technically a fugitive and if you do see skulls in highsec you are allowed to kill them without question.
2. That was either a energy vampire or destabilizer, one of them transfers your cap to his and the other just drains you. Because you are Amarr, it is an effective sort of electronic warfare against you since your weapons need capacitor. These have fairly short ranges for most ships, but can be countered by one type of engineering capacitor module I can't think of atm, and also cap boosters which will give you a temporary cap boost from reloadable charges.
3. You can be warp jammed by two different modules. One is a warp scrambler and one is a disruptor. You can fit modules that mitigate this by having a greater base strength than them, or like you happened to do, if you can move faster than them with your afterburner you could escape the range of the jammer. You have to be able to survive his initial attack, and not be totally out of cap though.
Also keep in mind that if you engage targets in lowsec (i think) you still have to wait a bit to jump through a gate. So if he is hot on your tail it might be better to jump to a safe spot first.
Congrats on the profit!! |
Beren Hurin
OMNI Endeavors
215
|
Posted - 2013.03.07 16:40:00 -
[2] - Quote
Also you will want to keep an eye on your local chat window. People with their security status' will show up if you have your settings as such. Then constantly using your Dscan may give you an advanced warning to be on the lookout. Then, if they are cloakers, it may not. |
Beren Hurin
OMNI Endeavors
216
|
Posted - 2013.03.07 17:22:00 -
[3] - Quote
Sentient Archon wrote:Whats the advantage of podding people?
Mainly grief and pride, so there isn't really any monetary advantage except in nullsec/war where the other teams loss is your gain. There is no salvage from pods. Its kind of like kicking people in the balls and is a way of saying 'don't come back here'. It can hurt especially if you don't have an upgraded clone because you can actually lose SP if you lose your pod is in a low tier clone. Also, people may have implants and hardwirings in their clones that then show up as shiney stuff that the guy kills. So losing a pod can sometimes be more costly than losing a ship, thereby increasing the amount of 'isk-damage' that shows up on the pirate's killboard.
You can use those killboards to do research about the type of conflict in the systems you want to go hunting in. Search my system to see who is getting killed and who are the normal targets. Also use dotlan and the in game starmap to see pods/ships destroyed in the last hr/24 hrs. This gives you an idea of how 'safe' you generally are. |
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