|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Garrett Blacknova
Codex Troopers
1893
|
Posted - 2013.03.08 14:56:00 -
[1] - Quote
V2K is a stupid idea in this kind of game.
And I'm pretty confident that, given the context, any ping rating will be for YOUR connection quality to that battle server (which matters more than an individual player's ping anyway) rather than showing everyone's ping. |
Garrett Blacknova
Codex Troopers
1895
|
Posted - 2013.03.08 15:46:00 -
[2] - Quote
BASSMEANT wrote:1. V2K is ABSOLUTELY needed in team games like dust. You guys are already dodgin out of it? seriously? damn. that's too bad. you're gonna end up forcing a buncha new players to be saddled with either useless players, afk'ers or worse, redline camp snipers. not to mention the einsteins who jump in other peoples vehicle drops. No man... there is no abuse of V2K. that's just an excuse that average players use to get out from under the kick. if you're a good player, you're not threaened by it. if you're a bad player, hell yeah you're scared. better get better. fast.
2. Match ping doesn't matter. What matters is PLAYER PING rating. Who cares if a match is crappy. We need to know WHO is draggin the match down with their lag. All the players in the match should have a ping rating = green yellow or red. then you combine V2K with a red ping rating and suddenly the match is green.
please don't tell me you're gonna protect the casuals with the lack of V2K.
that's just a stupid f'ing move.
Peace B Good luck to those "casuals" getting into a game that has any influence on corp battles.
And good luck using V2K because one of the other team's best is out-of-region and has a higher ping. He's going to lag out the match! (pro-tip: That's not how server-side almost everything works anyway) Kick him! Uhhh... no. He's part of OUR team, not YOURS. Look after your own people, maybe?
Your ping to the BATTLE SERVER is what will have the most impact on your play experience when movement tracking and hit detection are handled server-side. If you have great ping, and another guy's sitting at 8000 or something (that's not milliseconds any more. That's just REGULAR SECONDS), then he's going to be showing up on your screen pretty consistently in the exact place THE SERVER says he is. When you aim at where the server says he is, your shots will hit. He won't see you, because he'll be looking for where you had been 8 seconds earlier when the server sent its last message updating him on your location, but you'll see where he actually IS, and you'll aim where he actually IS, according to the server, and when your shots hit, he'll find out that he died 8 seconds after you're done with him.
Yes, that's an extreme (to the point of "you can't get broadband that slow") example. But you can see the point. |
Garrett Blacknova
Codex Troopers
1898
|
Posted - 2013.03.08 16:54:00 -
[3] - Quote
CCP FoxFour wrote:Zekain Kade wrote:I want a vote to kill" option :) OK now THIS I can get behind. The kill though should come in the form of a pink laser from orbit. Just so everyone who sees him die knows it was due to the vote. Need to emphasis it to EVERYONE. :D Relevant. Again.
Please make that show up right before the end-game stats page if someone got vote-killed by unanimous agreement from their entire team? Or have it pop up every time anyone gets vote-killed, just to make the reason REALLY clear... |
Garrett Blacknova
Codex Troopers
1910
|
Posted - 2013.03.09 12:49:00 -
[4] - Quote
Deskalkulos Ildigan wrote:Vote to kick in a corps match is another story though, although i wouldn't just say yes to it, without thinking a lot more about the pros and cons. I think instead of V2K in Corp matches, you'd have a "recommend kick" option that advises your CEO and any Directors in the match of a request to have someone removed. From there, it's up to the senior Corp members (at least one of whom should be required for a Corp match to begin). |
|
|
|