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Nguruthos IX
Kameira Lodge Amarr Empire
78
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Posted - 2013.03.07 09:15:00 -
[1] - Quote
Are there any market items that will crease to exist unless players create them? Will there still be items sold that no players have to create?
And for any items that may be only obtainable by crafting via Eve, how will those items get to the dust mercs for purchasing? I know even has an intricate jump gate shipping cross space thing to deal with.
Where "Are" mercs at any given point? Are they on a planet? a War Barge? What if they're not in a corp, or battle and just at their lobby room. Where is that thing floating around in space and how can they get to / get the items they want to come to them?
I'm so scared and confused. help. |
3 bird
DUST University Ivy League
101
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Posted - 2013.03.07 09:38:00 -
[2] - Quote
The honest answer to a lot of this is we don't know.
There as much speculation around some of these questions to fill an entire forum with but ill try and give you some idea of where things will go.
Are there any market items that will crease to exist unless players create them?
Probably yes, the EvE market works on a very simple supply and demand, if there are weapons or moduals with no demand there is a good chance nobody will make them. having said that, if you want an item there is a good chance others do as well, if there is a demand for it, no matter how small, someone in EvE will be making it.
Will there still be items sold that no players have to create?
Probably, maybe yes. Officer items (those that have a fancy name, short list below) Are not made but can only be acquired through salvage. There is no way to manufacture these weapons in EvE but once the market opens up, those people who pick up an officer weapon in the field, if they are not skilled to use it will sell it on the market. So nobody will be making them, but they will still be for sale in limited quantities.
Balacs Gar-21 (AR) Krin Sin-11 (AR) Thales Sniper Rifle Calcs SMG Gustons FG Gastons HMG Wolfmans Pistol
And for any items that may be only obtainable by crafting via Eve, how will those items get to the dust mercs for purchasing? I know even has an intricate jump gate shipping cross space thing to deal with.
I think what your asking about here is the regional markets within EvE, you have to be in a specific station to buy/collect the item being sold at that station. if so I see this going one of two ways.
Firstly the Dust market will not be regional (you will be able to buy from the market no mater what station your dust merc is in and bam the item is yours.
Secondly dust mercs can choose to base them selves at a station and can move freely from 1 station to another.
regardless how it works, you wont be limited to what you can buy based on where you are located in New Eden.
Where "Are" mercs at any given point? Are they on a planet? a War Barge? What if they're not in a corp, or battle and just at their lobby room. Where is that thing floating around in space and how can they get to / get the items they want to come to them?
Your Merc living courters are on a space station in EvE as best as I can tell.
The Lobby room/waiting room befor a battle is on the War Barge floating in space above the planet you are about to attack.
The MCC is a small deployable ship you use to stage your attack from on the ground.
MCC parks in the War Barge, War Barge parks in Station
As for items and how they get places, I remember reading something about nano tech and how everything in dust was made from nanites. So you don't really buy the item, but a 1 use blueprint that allows a thing on the War Barge to make the item you bought. Think 3D printing. How true to the lore that is I'm not 100% sure but you buy stuff in the market and on the ground you can shoot people, above and beyond that i'm not overly interested in how it got from the market to my hands on the field.
Anyway hope that helps out a bit. |
Altina McAlterson
TRUE TEA BAGGERS
380
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Posted - 2013.03.07 09:43:00 -
[3] - Quote
3 bird wrote:
As for items and how they get places, I remember reading something about nano tech and how everything in dust was made from nanites. So you don't really buy the item, but a 1 use blueprint that allows a thing on the War Barge to make the item you bought. Think 3D printing. How true to the lore that is I'm not 100% sure but you buy stuff in the market and on the ground you can shoot people, above and beyond that i'm not overly interested in how it got from the market to my hands on the field.
Anyway hope that helps out a bit.
I don't know about the rest of it but yea, all the things you buy on the market are BPC's (Blue Print Copies) that instruct the nanites to produce the item. Militia items are BPO's (Blue Print Originals) and never run out, the remainder are single use copies. Interestingly this is what happens at a supply depot, the nanites deconstruct your current suit and build a new one around you. |
Nguruthos IX
Kameira Lodge Amarr Empire
78
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Posted - 2013.03.07 09:52:00 -
[4] - Quote
That answers my primary questions and thanks for the attention to little details.
It was a rambling thought I wasn't sure how to properly ask. Mostly because my lack of understanding in the first place. Thanks. |
Bald Crusader Two
Kang Lo Directorate Gallente Federation
5
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Posted - 2013.03.07 09:55:00 -
[5] - Quote
I don't think the market will be a top priority until CCP have squeezed what they can out of the first wave in the P2W store.
I'm completely serious. People are showing a strong propensity to buy stuff for a incomplete game in beta, why would CCP rush to provide some kind of alternative? |
3 bird
DUST University Ivy League
104
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Posted - 2013.03.07 10:15:00 -
[6] - Quote
because the secondary market would allow people to sell AUR items, INCREASING the number of aur sales. people can buy aur goods and sell for isk.
As for the EvE/DUST market, I agree but for different reasons, i think there being to cautious about this market, no matter how you introduce the 2 it will hurt. I say rip the band-aid off quickly and let the pain settle quickly instead of dragging it out. But this topic has been covered in greater depth in many other posts. |
trollsroyce
Seraphim Initiative. CRONOS.
189
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Posted - 2013.03.07 10:58:00 -
[7] - Quote
The right way to do it:
GÇó only militia items are NPC seeded, rest crafted or found in pve GÇó salvage is deduced from items on corpses in pvp, winner takes all GÇó player supply and demand regulate everything except for cheap militia stuff, so GÇó EVE isk = Dust isk.
The last part is absolutely necessary for the market to make any interactive sense between the games. |
Garrett Blacknova
Codex Troopers
1872
|
Posted - 2013.03.07 11:12:00 -
[8] - Quote
trollsroyce wrote:GÇó only militia items are NPC seeded, rest crafted or found in pve That should be "militia and AUR items". |
Noc Tempre
Imperfects Negative-Feedback
1209
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Posted - 2013.03.07 11:37:00 -
[9] - Quote
It's the kind of question the dev blogs are designed to answer. Go check there.
Oh wait...
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Bald Crusader Two
Kang Lo Directorate Gallente Federation
6
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Posted - 2013.03.07 11:39:00 -
[10] - Quote
Noc Tempre wrote:It's the kind of question the dev blogs are designed to answer. Go check there.
Oh wait...
Or things you may test in a beta. |
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trollsroyce
Seraphim Initiative. CRONOS.
189
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Posted - 2013.03.07 15:27:00 -
[11] - Quote
Garrett Blacknova wrote:trollsroyce wrote:GÇó only militia items are NPC seeded, rest crafted or found in pve That should be "militia and AUR items".
True |
Iron Wolf Saber
BetaMax.
3025
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Posted - 2013.03.07 15:29:00 -
[12] - Quote
Normally items that where recently made by npcs but the market is not fully populated enough by players to take over the two will co-exist until players are in full flow then the npc source will get removed and weened off instead of the cold turkey process.
In eve this is normally the case with all items. There is such a sufficient amount of the item existing in the first place that the market can easily limp skip and hop to player dependency this turn over is only a week or two gap.
Starter kits, starter suits, militia gear will always be sold by NPCs however. Players will not be allowed to manufacture those however they will be permitted to still sell them.
Skill books are also still npc sold and likely to be majority npc supplied (thought I do not doubt their npc removal one day) |
Buster Friently
Rosen Association
81
|
Posted - 2013.03.07 15:40:00 -
[13] - Quote
I'd like to point out that it will, almost certainly, matter what your merc's location is regarding the market. This is the way it is in Eve and allowing Dust to be location agnostic would, at the minimum, allow Dust to short circuit Eve's economy. That isn't going to happen, which is why Dust must also be location based in terms of the economy. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1642
|
Posted - 2013.03.07 16:05:00 -
[14] - Quote
Iron Wolf Saber wrote:Normally items that where recently made by npcs but the market is not fully populated enough by players to take over the two will co-exist until players are in full flow then the npc source will get removed and weened off instead of the cold turkey process.
In eve this is normally the case with all items. There is such a sufficient amount of the item existing in the first place that the market can easily limp skip and hop to player dependency this turn over is only a week or two gap.
Starter kits, starter suits, militia gear will always be sold by NPCs however. Players will not be allowed to manufacture those however they will be permitted to still sell them.
Skill books are also still npc sold and likely to be majority npc supplied (thought I do not doubt their npc removal one day)
That has traditionally been the case with the Eve market. |
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