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Travi Zyg
G I A N T
24
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Posted - 2013.03.06 20:24:00 -
[1] - Quote
Hey guys, i wanted to speak on the subject of learning the ropes and keeping new guys interested and willing to push forward in an ongoing struggle to catch up with the general population curve. Ive seen and heard of so many people picking this up and quitting days later. Some from just a dislike for the style/gameplay but mostly from people getting torn up by seasoned vets and players that have much more time invested resulting in significantly better fits.
It is a very big a scary looking interface at a glance and its very easy to get lost from the beginnings but ill try to explain here some tips for the new guys to hopefully keep them willing to move forward and play and have an overall fun experience like i have.
For me, i spent alot of time tinkering with the different weapons/suits in the game to find something that i felt absolutely comfortable with...in my opinion, finding something that maybe doesnt get you AS many kills as another weapon, but you feel much more comfortable with off the get go is usually a good sign that this is something that will fit your playstyle for DUST 514 and give you a better experience in the long run. I ended up with AR and i generally do not prefer this with FPS, im usually a very fragile small arms kinda guy, so what im trying to say is that just because you have a specific weapon type or playstyle in one FPS , Dust tends to feel a bit different with those weapons than the conventional fps.
Once youve found your comfort zone in terms of suit and weapon, focus on your CORE skills first. Its easy to slip into wanting to get the best gun right off the bat or the best suit right off the bat or skill into dropsuits off the bat. Especially if your not familiar with the skill system. Your core skills will benefit you ALWAYS in the long run, these passive skills will become the backbone for any future fits your going to want to run in. These VERY IMPORTANT SKILLS consist of and are not limited to-
Combat Engineering- skill this to boost up your suits/vehicles total CPU output Circuitry-skill this to boost up your suit/vehicle PG output (doing so will allow for much more flexibility on your fittings)
Shield Enhancements,Shield Boost Systems,Shield Control (these will all benefit your total shield, shield module availability and the like)
Field Mechanics (helping you along with those times when your shield goes down, giving you access to higher armor and better mods)
Weaponry (opens you up to the world of damage modifiers and also boosts up your base damage and allows for use of better weapons)
Sharpshooter (gives you a better base range for the specific sharpshooter skill you got into)
Remember, all of these skills listed will give a permanent passive bonus so no matter what suit or weapon your running , they will always be there to give you a bit of an edge.
In conclusion This game is, in fact, P2W and by that i mean "PLAY TO WIN". the way i look at it, this game isnt holding your hand, and it never will. You have to be in a mindset to want to succeed and learn in New Eden, you need to PLAY TO WIN. The more you play and practice, the better you will become. You will lose and die often, especially as people are really into ADV and PROTO suits now. But know that during these rough times your KDR might not be phenomenal but you ARE receiving ISK and SP no matter how you do. (ISK may be tough but just keep an eye on how your doing and build fits that accomodate to whatever your bank account is). You may start off way behind but you can and will catch up if your willing to invest some time and learning .
My two cents on getting started here in New Eden, hopefully this might help at least a couple people here and feel free to add some "getting started tips" her |
Travi Zyg
G I A N T
25
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Posted - 2013.03.06 20:35:00 -
[2] - Quote
Buster Friently wrote:Please correct me if I'm wrong, but I think you mixed up circuitry and combat engineering. Good stuff though.
yes, i messed that part up , you were absolutely correct...Edited
+1 for pointing that out for me |
Travi Zyg
G I A N T
27
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Posted - 2013.03.06 20:42:00 -
[3] - Quote
your welcome, i ended up glancing at the pages of the stickied thread for the user manual online and noticed that its essentially JUST a user guide....not saying this is bad , but most people on here that DLed the Beta can understand the basics of joining battles and exploring the menus/merc quarters. Beyond that i feel that there is a need to really get a bit deeper into what is really going through a new mercs mind once hes in and playing...which is why at some point i, and whoever else would like to contribute to my OP will continue to add things to this and maybe this could be stickied at some point as a "Field Guide For the NEW New Eden Merc" |
Travi Zyg
G I A N T
27
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Posted - 2013.03.06 21:13:00 -
[4] - Quote
some good advice there...i think my goal is going to be to take all this information and save it all next to the contributers names (so everyone gets credit) and do a full on starter guide to put out sometime soon. |
Travi Zyg
G I A N T
27
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Posted - 2013.03.06 22:59:00 -
[5] - Quote
trollsroyce wrote:Awesome starter weapons: Heavy: militia forge gun. No skillpoints needed. 1 shots even expensive proto suits, if you can connect the dots. Light: mass driver. No skillpoint investment required to make it work. Sidearm: scrambler pistol. Headshots have a 450% damage modifier, and rate of fire is fast enough to score a headshot and couple normals in a blink. 1x training for sidearm sharpshooter, and you can carry 2 pistols. Excellent training gun, as getting headshots is rewarding and makes you aim up.
was saying the other day it would be cool to see a clone fit setup up old west style lol, fast reload , dual scramblers and lots of damage
ive been saving all extra info to a document that i plan on revising and re-releasing with a bunch of info in it. |
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