Dusters Blog wrote:Ok Dust Community, here is the same questions we emailed to the people we chose or that sent us emails requesting to be included. The final question count [45] is high but necessary.
We would really appreciate your thoughts and opinions on this variety of subjects. be as long or as short as you like. we would like to run this piece next week so please try to have these completed by monday or so. Cheers!
1. Why do our vehicles have a free self destruct device included? Should they?
2. Do games like BF3 put pressure on other shooters to add mechanics like destructible environs and suppression?
3. Is prone necessary?
4. 450% headshot modifier for headshots with the scrambler pistol. Yay or Nay?
5. Is the beginner tutorial sufficient? If not, what does it need?
6. should gun info include the effective range?
7. How often should Dust 514 get new content?
8. Does Dust 514 need different weapon scopes and other attachments?
9. How important is it for Dust to have variety in its game modes?
10. ARs like the Duvolle can be lethal at over 100m with the sharpshooter skill, is this ok?
11. AV grenade damage is apparently classified, are you ok with this?
12. Is painting targets [aka spotting] important?
13. Give us your opinions on Friendly Fire.
14. What three corp tools are necessary to you?
15. Is it an issue for the marketplace to have wrong or incomplete information?
16. What piece of equipment would you like to see added to gameplay?
17. should players get points from destroying enemy nanohives?
18. what will cause you to lose interest in Dust 514?
19. Being AFK in the MCC is a hot topic. Resolve it for us.
20. How much real money have you spent in Dust 514?
21. Should gameplay provide you with different types of contracts to choose from?
22. How important are Esports in this game?
23. How important is customization to you?
24. What is dust 514s biggest flaw?
25. We mentioned Battlefield Hierarchy in a recent piece. Are MCC Commander, Platoon Leader and Squad Leader roles and team broadcasts important?
26. what incentives can we provide for dropship pilots to get xp?
27. How many game modes should Dust 514 have at launch?
28. what weapon is in need of the most tuning. why?
29. Should spawns vary more to combat spawn camping?
30. what will keep you engaged and playing this title?
31. Proximity Chat, Yay or Nay?
32. On a scale of 1-10 rate the lag, hit detection and basic shooter aspects of this title.
33. How many simultaneous players should we see in a large-scale Dust 514 match?
34. should ISK rewards between the losers and winners of matches differ?
35. how would you resolve red line sniping and other activities in the restricted area?
36. should dust have bounty, assassin and scout contracts that cater to loners or small groups?
37. Should we get respecs in Dust, if so what should the criteria be?
38. How big should the group sizes in Dust be?
39. Should players be able to join the games of their allies?
40. Do we need different hit markers and crosshair indicators for infantry, vehicles and structures?
41. What features would you like to see in Corp VR Training Rooms?
42. Should the final scoreboard track assists?
43. Chat timestamps, yay or nay?
44. Should the HUD Compass show all four directions?
45. Should players be able to lock their vehicles for anyone save the driver?