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Dusters Blog
Galactic News Network
137
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Posted - 2013.03.06 18:49:00 -
[1] - Quote
our blog will be doing a community panel next week where we will ask gameplay questions to you, the players. while we have a few people picked out we do not want this to be an exclusive thing where we only print the opinions of 'elites'. we believe all players have valid opinions and would like to hear from new and old, slayers, support, pilots, drivers and everything in between. it would be nice to get two devs to participate as well. CCP_Eterne and CCP_Falcon perhaps? we will send the questions via email. would be participants can email us at [email protected] with the subj as 'community panel' and we'll respond with a list of questions. make your answers long or short. we will not censor you.
/cheers |
Dusters Blog
Galactic News Network
139
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Posted - 2013.03.06 19:02:00 -
[2] - Quote
Pays 2 Win wrote:Watch out when you logon to Dusters Blog though. Brucey loves to go phishing
sure we do. dont login then /problem solved. |
Dusters Blog
Galactic News Network
140
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Posted - 2013.03.06 19:14:00 -
[3] - Quote
Free Beers wrote:I volunteer. Yes, I will say bad things about people too. Just wanted to get that cleared up
good, bad, indifferent. its all feedback. |
Dusters Blog
Galactic News Network
141
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Posted - 2013.03.06 20:17:00 -
[4] - Quote
Prius Vecht wrote:will we still need to email you our answers?
@priuos - yes, please. we will be compiling them in an easy to read form. silly grez, we have applied to multiple corps for months to see what their real player counts are. its how we confirmed PRO was at over 1,000. |
Dusters Blog
Galactic News Network
141
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Posted - 2013.03.06 20:45:00 -
[5] - Quote
that good info Grez. and we play, just not as much as you. now run along before we post your site stats so everyone can get a good laugh. we know this neat trick with enjin you will really get a kick out of.
and dont forget - make sure to read evenews24 next week. someone has been a bad, bad boy. fyi - we dont have spies. they are sources. and they do so love to talk. |
Dusters Blog
Galactic News Network
143
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Posted - 2013.03.06 21:00:00 -
[6] - Quote
Ok Dust Community, here is the same questions we emailed to the people we chose or that sent us emails requesting to be included. The final question count [45] is high but necessary.
We would really appreciate your thoughts and opinions on this variety of subjects. be as long or as short as you like. we would like to run this piece next week so please try to have these completed by monday or so. Cheers!
1. Why do our vehicles have a free self destruct device included? Should they? 2. Do games like BF3 put pressure on other shooters to add mechanics like destructible environs and suppression? 3. Is prone necessary? 4. 450% headshot modifier for headshots with the scrambler pistol. Yay or Nay? 5. Is the beginner tutorial sufficient? If not, what does it need? 6. should gun info include the effective range? 7. How often should Dust 514 get new content? 8. Does Dust 514 need different weapon scopes and other attachments? 9. How important is it for Dust to have variety in its game modes? 10. ARs like the Duvolle can be lethal at over 100m with the sharpshooter skill, is this ok? 11. AV grenade damage is apparently classified, are you ok with this? 12. Is painting targets [aka spotting] important? 13. Give us your opinions on Friendly Fire. 14. What three corp tools are necessary to you? 15. Is it an issue for the marketplace to have wrong or incomplete information? 16. What piece of equipment would you like to see added to gameplay? 17. should players get points from destroying enemy nanohives? 18. what will cause you to lose interest in Dust 514? 19. Being AFK in the MCC is a hot topic. Resolve it for us. 20. How much real money have you spent in Dust 514? 21. Should gameplay provide you with different types of contracts to choose from? 22. How important are Esports in this game? 23. How important is customization to you? 24. What is dust 514s biggest flaw? 25. We mentioned Battlefield Hierarchy in a recent piece. Are MCC Commander, Platoon Leader and Squad Leader roles and team broadcasts important? 26. what incentives can we provide for dropship pilots to get xp? 27. How many game modes should Dust 514 have at launch? 28. what weapon is in need of the most tuning. why? 29. Should spawns vary more to combat spawn camping? 30. what will keep you engaged and playing this title? 31. Proximity Chat, Yay or Nay? 32. On a scale of 1-10 rate the lag, hit detection and basic shooter aspects of this title. 33. How many simultaneous players should we see in a large-scale Dust 514 match? 34. should ISK rewards between the losers and winners of matches differ? 35. how would you resolve red line sniping and other activities in the restricted area? 36. should dust have bounty, assassin and scout contracts that cater to loners or small groups? 37. Should we get respecs in Dust, if so what should the criteria be? 38. How big should the group sizes in Dust be? 39. Should players be able to join the games of their allies? 40. Do we need different hit markers and crosshair indicators for infantry, vehicles and structures? 41. What features would you like to see in Corp VR Training Rooms? 42. Should the final scoreboard track assists? 43. Chat timestamps, yay or nay? 44. Should the HUD Compass show all four directions? 45. Should players be able to lock their vehicles for anyone save the driver?
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Dusters Blog
Galactic News Network
143
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Posted - 2013.03.07 12:09:00 -
[7] - Quote
thank u sir. |
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