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Johnny Guilt
Algintal Core Gallente Federation
50
|
Posted - 2013.03.06 02:05:00 -
[1] - Quote
To me the CRUs in Ambush(regular) are more of a weakness than a actual benifit to the team,they promote spawn camping and self spawn trapping if anything. Game after game, all i do is just wait till the enemy team is stupid enough to cap the CRU and just snipe the crap out of all of them from somewhere or jump in a tank and just keep them there for the whole game knowing they wont and cant leave. The CRU in ambush make the gameplay stagnate,boring and make the modes name a sickjoke on some maps.
CCP please do something better with the CRUs |
Mithridates VI
The Southern Legion
247
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Posted - 2013.03.06 02:15:00 -
[2] - Quote
Johnny Guilt wrote:they wont and cant leave
They can. If they spawn on it, it's their own damn fault. |
Galen Gaia
DUST University Ivy League
20
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Posted - 2013.03.06 02:20:00 -
[3] - Quote
Yeah. i know. LOL. I try to destroy them before newberries on my team hack them. |
Johnny Guilt
Algintal Core Gallente Federation
50
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Posted - 2013.03.06 04:00:00 -
[4] - Quote
Mithridates VI wrote:Johnny Guilt wrote:they wont and cant leave They can. If they spawn on it, it's their own damn fault. but do they? Most of the time no because a huge chuck of the team is spawn at a CRU that's being spawn camped and the ones tha spawn outside quickly die from not being supported by the rest of the team.
It isn't like camping a a drop uplink that will eventually run out or get destoryed it's a whole lot worse espeically with OBS. |
Eniram Resh
L.O.T.I.S. Legacy Rising
3
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Posted - 2013.03.06 04:10:00 -
[5] - Quote
Johnny Guilt wrote:Mithridates VI wrote:Johnny Guilt wrote:they wont and cant leave They can. If they spawn on it, it's their own damn fault. but do they? Most of the time no because a huge chuck of the team is spawn at a CRU that's being spawn camped and the ones tha spawn outside quickly die from not being supported by the rest of the team. It isn't like camping a a drop uplink that will eventually run out or get destoryed it's a whole lot worse espeically with OBS.
^ This.
It does seem like a huge liability, might as well just not include it and depend on your team to drop an up-link in a more strategic location. Sure, it can be avoided, but most newberries aren't the smartiest peoples.
Maybe if they combined large blaster turret to the top of it to make it so camping it is semi-dangerous, and it's actually worth taking? Just an idea. |
Johnny Guilt
Algintal Core Gallente Federation
50
|
Posted - 2013.03.06 04:26:00 -
[6] - Quote
Eniram Resh wrote:Johnny Guilt wrote:Mithridates VI wrote:Johnny Guilt wrote:they wont and cant leave They can. If they spawn on it, it's their own damn fault. but do they? Most of the time no because a huge chuck of the team is spawn at a CRU that's being spawn camped and the ones tha spawn outside quickly die from not being supported by the rest of the team. It isn't like camping a a drop uplink that will eventually run out or get destoryed it's a whole lot worse espeically with OBS. ^ This. It does seem like a huge liability, might as well just not include it and depend on your team to drop an up-link in a more strategic location. Sure, it can be avoided, but most newberries aren't the smartiest peoples. Maybe if they combined large blaster turret to the top of it to make it so camping it is semi-dangerous, and it's actually worth taking? Just an idea.
Though that idea sounds badass it doesnt make them move from there. |
Eniram Resh
L.O.T.I.S. Legacy Rising
3
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Posted - 2013.03.06 04:39:00 -
[7] - Quote
But why would you want to move from a strategic location? If it has some semblance of importance wouldn't it be nice to try and hold out there? Right now it's a worthless piece of junk that helps feed the enemy team to victory. Trying to change it to where it's actually worth taking and holding on to would be nice. Then it would actually give the enemy incentive to blow it up, cause if they can't have it, why should we?
I guess by then it kind of turns into an objective, and if you wanted objectives, then why aren't you playing skirmish? Hmmm, maybe it would just be best to take the darn thing out completely. I dunno. |
Shijima Kuraimaru
WarRavens
173
|
Posted - 2013.03.06 05:32:00 -
[8] - Quote
What I hate is that when my team hack the CRU, and I choose the default spawn instead, I still get spawned at the CRU rather than at a different location. |
KalOfTheRathi
CowTek
192
|
Posted - 2013.03.06 08:35:00 -
[9] - Quote
I don't understand why a CRU would be included in an OMS drop list. It doesn't provide a necessary service. It is good under Skirmish as there are nearly double the amount of clones and it allows both teams to have alternative solutions to attack a Letter Objective.
But in Ambush OMS the Supply Depot and Turret Installations are more than enough. As the OP pointed out it just enables Spawn Camping. Maybe if the Default Spawn point and Select Spawn point didn't Force the Mercs to use them it wouldn't be an issue. |
Niccolo deLuce
Zumari Force Projection Caldari State
0
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Posted - 2013.03.06 09:57:00 -
[10] - Quote
I definitely agree. And to the people that say we can choose to spawn there or not, yes we can... except for 90% of the time it will spawn you at the CRU if it's the only point you own and you choose random. |
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Garrett Blacknova
Codex Troopers
1861
|
Posted - 2013.03.06 10:25:00 -
[11] - Quote
Spawn away from the CRU.
Plant an Uplink.
Problem? No problem. |
KalOfTheRathi
CowTek
192
|
Posted - 2013.03.06 11:03:00 -
[12] - Quote
Garrett Blacknova wrote:Spawn away from the CRU.
Plant an Uplink.
Problem? No problem. As stated by the post immediately before yours Kitten In The Box will drop you at the CRU regardless 90% of the time. Getting forced to the CRU when it got hacked by some capture happy Blue Berry while you are waiting to Spawn in with an Uplink Fit is the height of irritation.
My percentage is 100% just to set my record straight. The options for spawning are Not options as they both produce the Same results. Once the Uplink is found there is no option to spawn somewhere else either. Same as the CRU waltz of death. |
Garrett Blacknova
Codex Troopers
1862
|
Posted - 2013.03.06 12:17:00 -
[13] - Quote
KalOfTheRathi wrote:Garrett Blacknova wrote:Spawn away from the CRU.
Plant an Uplink.
Problem? No problem. As stated by the post immediately before yours Kitten In The Box will drop you at the CRU regardless 90% of the time. Getting forced to the CRU when it got hacked by some capture happy Blue Berry while you are waiting to Spawn in with an Uplink Fit is the height of irritation. My percentage is 100% just to set my record straight. The options for spawning are Not options as they both produce the Same results. Once the Uplink is found there is no option to spawn somewhere else either. Same as the CRU waltz of death. The problem with being spawned at the CRU when selecting default spawn ISN'T a problem with the CRU itself, it's a problem with the new spawn system needing to be tweaked to consider nearby threats as a higher priority than nearby allies.
And my odds of being spawned on the CRU when hitting default spawn and my team controls the CRU are hovering around 50%, because by the time my team controls the CRU, I've already set an Uplink down in another area where my teammates can spawn instead if the CRU gets locked down. Having a fixed spawn location that most people are using is a liability if that location gets swamped by enemies while too large a portion of your team is there. But at the same time, having that location and NOT giving the enemy the chance to swarm you like that can become an advantage to your team because you can more easily regroup when you're taking heavy losses.
If you're outmatched, the CRU becomes a liability. The same can be said of a Drop Uplink. Enemy team locates and camps your fixed spawn location, and it becomes a dedicated spawn area for your team, even when choosing a "random" spawn.
That's not a problem with the CRU, and it's not a problem with Drop Uplinks, and if you don't let the enemy team get the upper hand, you can turn it around.
More than once, I've managed to turn it around by bringing an all-Blueprint Uplink fitting and getting clear to deploy it. Usually this takes more than one try, but I'm running free fittings (and you can make the same all-Militia loadout for an extremely small ISK cost), so it doesn't hurt my wallet to die a few times breaking the enemy team's control of the battlefield. |
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