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Garrett Blacknova
Codex Troopers
1860
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Posted - 2013.03.06 05:00:00 -
[1] - Quote
Sniper Scout:
Stay back, use your EXTREMELY low scan profile along with the small hitbox as a way to avoid being seen or shot. Fire a few shots, get 1 or 2 kills, then MOVE - you can move fast, and you're still hard to see. Don't stay in one place long enough for people to follow your tracers back to your position. If there's a large group of enemies near an objective, keep your sights on them and HOLD FIRE until you have reinforcements. If you can keep the enemies lit up then your teammates will see their positions marked on their HUDs without needing line of sight. When the fight starts, kill or soften up whatever targets are available. Use your teammates to keep enemy attention away from you. If someone does come in close, switch to whatever sidearm you want to use, and just try to keep them away from you while you break LoS. Basically, always have at least two plans for where and how to retreat.
Laser/AR/SMG Scout:
Work with a squad. Stay nearby, and circle around enemy positions. Hit enemies from the side or behind, then vanish and approach from another angle. DON'T engage enemies head-on. While working on the edge of combat, watch for snipers, and be ready to disengage to hunt them down.
Support Scout:
Bring a Repair Tool, Injector or Nanohive, and whatever weapon(s) you feel like. Use your mobility to get from one hotspot to another and help your team out with repairs and resupply where they're most needed.
Any Scout:
Learn HOW to take advantage of your shield regen. The delay isn't that long, and once it kicks in, you can completely recover your shields in about 2 seconds. Most suits take a LOT longer than that. If you're up against a Heavy in a situation where they SHOULD have the advantage, you can chip away at their shields until your own shields are low, duck into cover, recharge COMPLETELY, then repeat the process while gradually wearing them down. The same thing works (and a lot faster, obviously) against Logi suits and Assaults - IF they let you do it, or if you're good enough to force them into chasing you around cover while you regen your shields. Which, of course, the Scout's higher scan resolution and speed make easier, because you can track the targets while they're behind the wall and unable to see you, and you can move fast enough to keep obstacles between the enemy and yourself consistently until YOU'RE ready to engage - by which time they'll usually not have a specific location for you, so when you pop out in front of them, already lined up, they have to take a moment to correct their aim and open fire again.
It requires quick thinking a lot of the time, but Scouts are awesome.
Also, Nova Knives handle very similarly to Shotguns, so they're useful on a Scout suit as well. Just keep in mind the lower rate of fire and even shorter range. To balance those out, they're a Sidearm, so you can more easily pair them with a "proper" weapon like a Sniper Rifle or AR, or even a Laser Rifle, and the near-silent attack makes them a better stealth weapon than a Shotgun (although I tend to do better with the Shotgun anyway). |
Garrett Blacknova
Codex Troopers
1861
|
Posted - 2013.03.06 05:17:00 -
[2] - Quote
Morathi III wrote:XeroTheBigBoss wrote:Beren Hurin wrote:1) Don't run/jump in close corners if you are trying to sneak. 2) I think tactical assault rifles/lasers may be underestimated for scouts. 3) Dropping uplinks/ reviving behind enemy lines. 4) You can get a 35m+ detection on your dropsuit for under 150k SP and even better with a little more. That's outside of the optimal ranges of a lot of guns. 5) Like the logi, you aren't made to fight solo most of the time.
Everyone is so KILL obsessed. Assaults ARE the damage dealer. Everyone else IS a suboptimal DPSer. Which is okay right now, but I'm really thinking that there will be many more elements to battlefield dynamics than just putting damage on target. So I am supposed to run around and use some kind of scanner for my team? This is my purpose on a team? I am not sure how to use those things I will try them out though if this is my job I think redline sniping sounds a bit more fun of a job than hiding in holes and turning on my little scanner and going back to sleep till I feel the need to scan again. In ambush shotgun scout is bad, in skirmish is really usefull As a Shotgun Scout in Ambush, I rarely drop below 2.0 K/D, and I'm usually in the top 5 players in the match (occasionally first) because I also provide Uplinks, Repairs and Nanohives. |
Garrett Blacknova
Codex Troopers
1861
|
Posted - 2013.03.06 09:48:00 -
[3] - Quote
fred orpaul wrote:TL;DR scouts have no purpose on the battle field but to die and be a mild annoyance like the experimental snipers of last build.
but thats the problem there is nothing a scout can do but kill poorly. or mildly annoy a team with a SG or sniper. Anything a scout can do an assault with the proper mods can do better with less skill points. logis at least have the extra equipment slots and can be very dynamically fitted to serve many support roles, while scouts can move marginally faster when not sprinting. now if we had the old speeds we could actually scout we could harass and distract, we could defend our selves, not fear open ground so bad because we could get out of range before being killed and actually dodge lavs with out having to time it perfectly. I mean we can spend a heavies worth of sp into being the most bad ass ninja hacker but if any one is on the point that point is moot. With an assault I can do the same thing and clear the point, and survive if I am shot while hacking kill the guy and keep hacking, next to ******* impossible in a scout. So much WRONG in here.
Unseen Shotgun to the back of the head is a mild annoyance? Consistently running 2.0 K/D as a minimum when I'm using a Scout suit means I'm not doing anything but dying? Sure, why not...
Good Shotgun Scouts can clear 3+ enemies in a matter of seconds, and often move on without taking damage. Good Sniper Scouts are the ones most likely to go 0 deaths.
Anything a Scout can do, an Assault can do better? Explain why my MILITIA Scout suit with NO Profile Dampeners is almost as hard to find as your PROTOTYPE Assault with an Advanced Dampener and the same skills trained. Explain how my MILITIA Scout suit can be speed-buffed better than your PROTOTYPE Assault. Explain how I can out-strafe a Heavy's turning speed better than you. Explain how I can run the length of the map with an un-modded Militia Scout in less than half the time it takes a Stamina-buffed and speed-buffed Assault to cover the same distance, because I DON'T RUN OUT OF STAMINA EVERY FEW STEPS. Explain how I can easily locate enemies behind walls and flank them while they have no idea where I am when I'm using a Scout without training up my scanning skills, but struggle to achieve the same results with an Assault suit where I've spend over 200,000 SP on improving my scan precision.
If we had our old speed, we'd be cheap and exploitable, lag-armoured, broken problems for CCP like we used to. I'd rather have to pay attention and need skill to evade rather than the game saying "you're running, so you're immune to damage. GG." LONG-DISTANCE speed is a huge advantage to Scouts as well. You CAN say "LAV" but good luck getting through those Swarms I'm completely ignoring. And good luck going unnoticed while you're in that nice big target.
I can dodge LAVs just fine with my Scout suit. An Assault needs perfect timing to dodge, Scouts don't have a problem. The only time you need to be particularly careful is when you see the LAV coming late (not the suit's fault - it gives you better warning than any other suit can) or when you're aiming for a shot on the driver while dodging.
Jack McReady wrote:scouts are free points for my mass driver speed is useless against splash damage Speed? Yeah. Shotgun or SMG to the back of your head? Not so useless. Not being seen until I'm behind you because of decent stealth-tanking? Also not so useless. |
Garrett Blacknova
Codex Troopers
1862
|
Posted - 2013.03.06 13:19:00 -
[4] - Quote
Jack McReady wrote:Garrett Blacknova wrote:Jack McReady wrote:scouts are free points for my mass driver speed is useless against splash damage Speed? Yeah. Shotgun or SMG to the back of your head? Not so useless. Not being seen until I'm behind you because of decent stealth-tanking? Also not so useless. your profile dampening is not so useful in a game full of open fields and choke points. just because you are not on the minimap does not mean you are invisible. the speed difference between scout, assault type 2 and logi type 2 is only minor anyway. I'm not arguing against your point about speed.
I'm pointing out that speed ISN'T the only reason a good Scout isn't an easy target.
And while those advantages aren't as good on every map, when a good Scout plays to their strengths, your Mass Driver doesn't always save you. Just like your Mass Driver's strengths can counter a Scout if you're taking advantage of them correctly. |
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