Jathniel
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Posted - 2013.03.06 20:22:00 -
[1] - Quote
Attrition warfare...
Another person mentioned a similar idea to this.
There has to be a way to balance and set grounds for the fight BEFORE we start talking about its economic effects.
Besides server downtime, there are other questions that must be answered first.
How many players would be allowed in? How many vehicles will be allowed? Simply put, what are the parameters for the infinite battle, and if there are none, how do you implement boundless combat on a very limited system like the PS3? Attrition warfare, imho, means corps bringing in nearly every available combatant, AND their allies to a fight, in order to wear down their enemies. That is possible in EVE, but currently not possible with Dust. We have caps on manpower, and caps on deployable resources. Caps which are not present in Eve. I don't want a war of attrition where I cannot utilize any and all resources I deem necessary. Furthermore, many of the restrictions we have in Dust are in place because of the PS3's limited capacity... Hardware-wise it's a 5-year old gaming laptop.
We have to circumvent these issues first, before we can get to the ideal free-form combat that we all want. I love the idea, but I don't think it can be implemented right now.
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Jathniel
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Posted - 2013.03.06 23:16:00 -
[2] - Quote
SickJ wrote:Jathniel wrote:Attrition warfare...
How many players would be allowed in? How many vehicles will be allowed? Simply put, what are the parameters for the infinite battle, and if there are none, how do you implement boundless combat on a very limited system like the PS3? Attrition warfare, imho, means corps bringing in nearly every available combatant, AND their allies to a fight, in order to wear down their enemies. That is possible in EVE, but currently not possible with Dust. We have caps on manpower, and caps on deployable resources. Caps which are not present in Eve. I don't want a war of attrition where I cannot utilize any and all resources I deem necessary. Furthermore, many of the restrictions we have in Dust are in place because of the PS3's limited capacity... Hardware-wise it's a 5-year old gaming laptop.
All those players don't necessarily have to be on the same map. In this game you could have a hundred players spread out across different districts on the planet you're fighting over, with events in district A affecting what happens in district B. Taking an objective in one area could keep enemies from calling in vehicles, orbital strikes*, etc. *It's pretty much confirmed that EVE ships can shoot at us and we'll be able to shoot back once we have those installations
That's an idea too. I thought of that as well. Free-form movement between districts would be vital. Circumstances, where a squad is trying to load into a new district, and getting dc'd, would be game breaking, and I see a lot of that happening, IF we try to push the infinite battle concept on the PS3 platform, though. Currently, so many things go wrong just when we try to load into a single match or load up a fitting. Much less, literally go from one battle district to another, mid-game...
Don't get me wrong. I really want to see this implemented into the game. I don't see a game mode where all districts are open coming til PS4, though.
We COULD simply NOT allow players to run on foot between districts... but that would mean the gameplay experience won't be much different from what we have now. |