Iron Wolf Saber
BetaMax.
2988
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Posted - 2013.03.06 05:20:00 -
[1] - Quote
Lonnar wrote:I'm not exactly the best person to ask when it comes to technical aspects of a daily downtime for servers and how to circumvent it. I'm not exactly tech savy.
Suggesting to halt the down time is of course, not likely going to happen. For now I guess this can pose an omnipresent risk to drawing a battle out for that long?
In the event of the downtime disconnecting everyone, there should be at least some sort of fail-safe. I don't think there'd be a way to replace lost ISK, but perhaps the battle could be declared Invalid? Neither side wins and the battle must be reinitialized in order to continue the campaign.
I know this isn't much of a suggestion. Perhaps someone with more knowledge on how these things work can suggest a better idea?
Okay, though out the typical day in New Eden...
100s of billions of items get traded, transported, and changed hands.
Items that are traded are then recompiled into the daily average for market tracking.
Insurance takes note of this and summarizes the refund rates of insurance over a 3 month period.
Trillions of isk flows from one players hands to another thought the day.
Approximately 14,502 eve pilots are killed every day.
1450 of those are battleships give or take each in 100-250million isk each hull alone expected fitted is in the 250-500 million isk each
2175 of them are battlecruisers 50-75 million isk a pop each on hull with 100-125 mill isk fitted.
2900 of them are cruisers from 10-20 million and 50 million at most fitted.
about 1280 of them are possible capital ships, star bases, and important structures ranging from 100 million isk to 125 billion isk a pop.
and out of all the ships lost insurance automatically files and processed the claim.
10 Billion isk in bounties daily are paid out on players killed based on insurance evaluations.
More bounties in turn get placed for revenge.
A mail is sent out to everyone who got killed, also to everyone that helped do the killing.
Also eve online has now 500,000 active subscribers and sp, persona and assests are tracked for them and possibly 3 characters.
Eve online has 8,000 star systems that has its own inventory with 67,253 planets among them each possibly having anywhere from 1 to 14 moons. Each potentially having own customs office, and their own star base as well.
Among those planets are possible colonies that when fully upgraded can have anywhere from 10 - 40 buildings depending on function, and are mining or manufacuting hundreds of items an hour. Which are then launched into space added onto the system inventory.
Millions of jumps are made a day, every time a jump is made the items on a person is track, removed from previous system's inventory and added to the next system's inventory.
There are an unknown number of player owned stations and stations divided amongst the npc and player corps each with their own sperarate AH, inventory, offices, labs, mafuacutring slots and other running services.
Eve online has 300+ player ran outpost each has their own labs, manufacturing slot and markets, Player corproations all running their own thing
Dust 514 adds to this by having 1,750,000 mercs, their sp, and thier assets and their isk and their personas.
Somewhere along the line... |