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Hagintora
Chatelain Rapid Response Gallente Federation
67
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Posted - 2013.03.06 09:25:00 -
[1] - Quote
Lonnar wrote:That's a rather roundabout way of saying this idea is over the top Iron Wolf ... mind telling us what exactly you wanted to prove with these stats? That there's already more than enough for the New Eden universe to process without having to work a battle that can last several hours? If that's the case, why is DUST 514 even here at all =_=.
I think it sounds more like a comment on the Daily Down Time. There's a lot for Tranquility to process on any given day, and the system absolutely requires some downtime and TLC.
I don't think having downtime would really impact the battle system we're discussing now. If thesystem goes down during a fight, it would simply save the progress up to that point, and reset the battle that was currently being fought. Corps would lose ISK for what they had used during the fight before downtime occured (but they would any, having already spent it). The Corps in question would then have to pick up where they left off when downtime occured, and continue the fight as normal. |
Hagintora
Chatelain Rapid Response Gallente Federation
67
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Posted - 2013.03.06 09:52:00 -
[2] - Quote
The part of this idea that we should be focusing on is what EXACTLY are we expecting Corps to pay for? Paying for clones makes sense, as BioMass is already a commodity in EVE. But everything else is payed for by individual Mercs. This is the point in the other thread I was on, where we originally brought this idea up, that we reached an impasse. How do you balance the economics of warfare with the the personally owned equipment being brought in by Mercs? Besides BioMass, what would Corps be expected to pay for that would keep with the Risk Versus Reward paradigm that helps make this game great? We obviously don't want to make it too easy, where entire planets change hands everyday, but we also don't want to make so expensive that know one can take one over. Or make a profit from owning that planet when they do.
Unfortunately I have never played EVE, and as we are far more combat oriented than EVE is, I'm not sure that there is a good example we can use from that game. |
Hagintora
Chatelain Rapid Response Gallente Federation
68
|
Posted - 2013.03.07 01:44:00 -
[3] - Quote
Okay, I've been thinking about this, and I think I've think I've come up with something: BPO's.
So we all start off the the game with Starter Fits, and one Specialty Fit (Arbiter, Sentinal, ect.). Lore wise it can be explained that the NPC Corps tht we belong to when we start the game are providing this equipment for us. If we want to use anything better than these item, we have to pay for, and maintain them, ourselves. So what if we did the same thing for Player run Corps?
When Corps start off, their early members would lose the access to Starter Fits (meaning that they would still be able to use them, but would now have to pay to maintain them), but keep the Specialty Fit. These Specialty Fits would be what Corps would pay for when Mercs die. FW, and Event Contracts could then have bonuses to them in the way of BPO Suits (much like they do now, but with Corps as the owners, not individual players), say for acheiving specific goals during the match. These suits could then be added to the list of things that Corp members could have access to (kinda like a Corp armoury), but that Corps would have to pay for when Mercs died.
Since all the BPO Suits are basically STD Variants, it would encourage players to join Player run Corps so they could have access to higher baseline equipment, as well as place some of the financial burden of funding a Planetary War on the Corps themselves. Corps could then choose, before deployment into the battlefield, up to 5 different fits that they beieive would be the most beneficial for the up the upcoming fight. The same could also be used for vehicles as well, with Corps supply access to up 3 different Militia Level vehicles. They would be free to players, but would be added to the cost that the Corp must pay when they are destoyed.
This, I think anyway, should balance the dilemma of personally owned equipment, with the economic aspect of war that we're trying to achieve with tis idea. Corps would then stock up on clones (by purchasing BioMass) before the mission started, thereby deciding how many clones they're willing to bring the fight, and they would have to pay for any and all equipment lost that was supplied directly from their armoury during the fight. All of this would add up to a growing bill that Corps would have to keep an eye, because at some point it just isn't worth it, economically, to conitu |
Hagintora
Chatelain Rapid Response Gallente Federation
70
|
Posted - 2013.03.07 05:54:00 -
[4] - Quote
Lonnar wrote:However it does pose a question. What's going to happen to the current stock of player-owned BPOs? Will they be assimilated into the Corp Armory? And what about for your average Pub match where people don't want to loose any ISK? Will you force them to stay with a standard, low level suit in that regard?
Player owned BPO's would still remain under player control. They bought them (with IRL money), they have control over what they want done with them. When CCP finally turns on actual trade in this game, players could then decide if they want to donate their AUR bought BPO's to their Corp. If they don't want to, they don't have to.
The way I see it, there would be an "on/off switch" for Starter Fits and Corp Owned BPO's. If you're in a Pub Match, then you're being supplied by NPC Corps, turn the Starter Fit switch "on", and the Corp Owned BPO's "off". If you're in a FW or Corp Battle, turn the Corp Owned BPO's on, and the Starter Fits "off".
Lonnar wrote:Something like making BOPs Corp battle exclusive might pose a problem, and might cause a re-balancing act in terms of at least ISK reward in pub matches. I know a number of people who switch over to a BPO suit if it looks like they're going to loose, or if they've died a certain number of times. This ensures that they make some profit off of the rewards at the end of the battle even after they've restocked their fits. By removing all BPOs except for the Starter fit, you're essentially forcing players to make a choice. Do they loose ISK until they can't even afford a single suit? Or do they stick to a low level suit and risk getting trounced by the power gap?
Remember, not everyone has spent the IRL money to get AUR, and therefore BPO's. This would still allow the people who have purchased their own BPO equipment to use it, but also give access to Corp Owned BPO's to people who have not donated real money to the game. If you leave your current Corp, for any reason, you lose access to the Corp Armoury.
Lonnar wrote:What SHOULD happen in this case, is to disable the use of BPO suits in large scale corp battles. All current BPOs currently owned by all the participating players combined, become available for use by the Team Leader. During the preparation phase, the Leader can take the time he needs to look at all the BPOs he has gathered from his team, and, as you suggested, build a number of fits to suit as many situations as he think's they'll need. What's interesting about this idea, is that with the right kind of planning, you can easily set up fire teams to tackle certain objectives on the map.
This is pretty much what I had envisioned as well, except that all BPO's available to the Team Leader would be Corp Owned, awarded to the Corp as a bonus for completing certain tasks during a Match, and/or winning a certain number of battles for a particualr Faction. |
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